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Alicia – Spine, Adobe After Effects, Adobe Photoshop, experts in Lemon.io

Alicia

From Spain (UTC+2)flag

Animator|Middle-to-senior

Alicia – Spine, Adobe After Effects, Adobe Photoshop

Alicia is a highly skilled 2D and 3D Animator and Artist with strong experience in bringing characters and creatures to life. She has hands-on experience with Spine 2D and After Effects, creating fluid, engaging animations for games and interactive content. She demonstrates a solid understanding of animation principles, character rigging, and problem-solving in real production scenarios. In addition to her technical skills, she excels in communication and collaboration. She actively discusses animation ideas with other artists to achieve better results and coordinates effectively with technical teams when needed. Her confident, adaptable, and proactive approach ensures smooth integration into project needs and team workflows.

5 years of commercial experience in
Animation
Main technologies
Spine
5 years
Adobe After Effects
1 year
Additional skills
Adobe Photoshop
Unity
Direct hire
Possible
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Experience Highlights

Spine Animator
Nov 2023 - Ongoing1 year 11 months
Project Overview

А a free-to-play (F2P) turn-based combat RPG, focusing on creating engaging gameplay mechanics and immersive player experiences. Contributed to designing characters, abilities, and combat systems, ensuring balanced progression and strategic depth.

Responsibilities:
  • Created idle and action animations for characters with complex rigs and multiple graphics;
  • Edited existing animations to align with updated styles;
  • Used Photoshop to modify graphics and fix shapes;
  • Used Unity to verify that animations worked correctly in-game;
  • Contributed to designing characters, abilities, and combat systems, ensuring balanced progression and strategic depth;
  • Collaborated closely with design and art teams to implement visually appealing assets and intuitive user interfaces;
  • Optimized animations and assets for performance across multiple platforms.
Project Tech stack:
Spine
Adobe Photoshop
Unity
Spine Animator
Dec 2020 - Aug 20232 years 7 months
Project Overview

A turn-based RPG strategy game that incorporates visual novel elements, blending tactical combat with narrative-driven storytelling. Players engage in strategic battles while progressing through an immersive storyline, making choices that influence character development and plot outcomes. The project combines rich world-building, character design, and interactive dialogue sequences to create a compelling gameplay experience.

Responsibilities:
  • Created idle and interactive animations for character selection screens, ensuring smooth and engaging visual presentation;
  • Adjusted and polished Photoshop files, improving graphics, refining details, and ensuring shape consistency across all assets;
  • Produced animations for scenes from the visual novel portions of the game, bringing narrative sequences to life and enhancing player engagement.
Project Tech stack:
Spine
Adobe Photoshop
Spine Animator
Dec 2020 - Jan 20232 years 1 month
Project Overview

A mobile interactive story game where players make choices that influence the narrative and character outcomes. The project focused on engaging storytelling, visually appealing character design, and immersive environments, providing players with a dynamic and replayable experience.

Responsibilities:
  • Designed and animated characters to express diverse emotions and reactions, supporting the game’s narrative and player engagement;
  • Built complex character rigs using skins and linked meshes, enabling customizable player avatars;
  • Edited and refined graphics in Photoshop, fixing issues and adding visual details to enhance overall quality.
Project Tech stack:
Spine
Adobe Photoshop
Spine Animator
Dec 2020 - Jan 20232 years 1 month
Project Overview

An interactive story game for mobile devices, combining narrative-driven gameplay with engaging character interactions. Players make choices that influence the story, unlocking different paths and outcomes. The project focused on creating immersive visuals, expressive characters, and smooth animations to enhance player engagement and storytelling.

Responsibilities:
  • Created character animations to convey a wide range of expressions and emotions, enhancing storytelling;
  • Developed complex rigs for player characters using skins and linked meshes, enabling full customization options;
  • Retouched and enhanced graphics in Photoshop, correcting details and elevating overall visual quality;
  • Collaborated with the design team to ensure animations and rigs aligned with the game’s visual style and interactive requirements;
  • Optimized character assets and animations for mobile performance without compromising visual fidelity.
Project Tech stack:
Spine
Adobe Photoshop

Education

2020
Videogames, 2D and 3D animation and interactive environments.
CFGS (Professional Education)
2021
Master in 3D animation for cinema and videogames
Master degree by the school

Languages

Spanish
Advanced
English
Advanced

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