
Anton
From Portugal (UTC+1)
17 years of commercial experience
Lemon.io stats
1
projects done1140
hours workedAnton – Unity3D, Project management, Python
Anton is a Senior Game Developer who can handle big projects and even lead teams. He has very strong programming capabilities and also powerful soft skills, communication, and interpersonal skills. Among his other strengths are 8 years of experience with Unity, strong coding skills in C# and algorithms, and an understanding of performance and architecture. His best works include a sequel to the legendary physics-based projectile-throwing game that inspired Angry Birds and a hyper-casual game with 5M+ downloads.
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Let’s get started today!Experience Highlights
Data Engineer
The platform streamlines back office workflows with AI agents designed for easy, secure, and rapid intelligent document automation, tailored for the Financial Services sector.
- Architected a horizontally scalable cloud system using AWS Lambda and DynamoDB events (FaaS).
- Designed NoSQL data storage.
- Created a job execution system that employs a transactionally-staged job drain.
- Designed the backend API and set up API Gateway.
- Implemented the document ingestion logic.
- Researched SOC2 compliance, focusing on system security.
- Implemented dependency injection to facilitate local testing.
Tech Lead
JobsGPT is a Chrome extension designed to simplify and enhance your job search experience. Integrating with LinkedIn Jobs, it filters job recommendations based on your career preferences, streamlining the process of finding relevant opportunities.
- Architected the backend.
- Implemented Pydantic models and DynamoDB schema.
- Designed and implemented the API.
- Curated the frontend team.
- Implemented user CV understanding using LLM calls.
- Created ChatGPT and Mistral providers.
- Deployed the Mistral model on Modal.com.
- Implemented and deployed an embedder (gte-base model) to allow for semantic search of vacancies.
Data Engineer
Kay's Data API for Embeddings enables the retrieval of relevant context from the semantic web for LLM applications, offering fully hosted embeddings (RAG as a service). It includes SEC Forms 10-Q and 8-K, press releases, and other company-related data. Users can retrieve context using natural language.
- Created a web scraping system to crawl the web and collect press releases from public US companies.
- Designed a relational database schema to keep company information up-to-date.
- Transitioned the system to a Kubernetes cluster for scalability, later migrating to EKS with Terraform deployment.
- Deployed a Ray cluster (100+ servers) to convert crawled data into embeddings.
- Set up automatic container building and uploaded to a private ECR repository.
- Worked on NLP-based time understanding using spaCy.
- Improved user query understanding on the backend, including time disambiguation.
Full Stack Developer
An intelligent digital asset trading assistant.
- Developed a secure trading backend using Python and deployed it on Google Cloud;
- Developed a multi-platform frontend using a unified codebase in Unity/C#;
- Created a responsive and dynamic UI system and chart rendering components;
- Implemented a secure connection with the backend using TLS gRPC (written in Swift for iOS);
- Researched and developed AI algorithms for sequence forecasting;
- Implemented trading bridges for Binance, Uniswap, dYdX, and PancakeSwap;
- Created our own trading engine for paper trading;
- Developed real-time data processing algorithms for financial data analysis (100ms depth data and real-time trade data, among others).
Tech Lead / Game Designer
A hyper-casual game developed in Unity using DOTS/ECS and the Havok Engine, with millions of downloads.
- Streamlined game prototype development to create playable prototypes within one to two weeks;
- Led and managed a team of programmers, artists, and level designers;
- Conducted testing of over 10 prototypes for Lion Studios, Inc. to evaluate CPI and retention;
- Designed a game that achieved a low CPI and successfully published it;
- Developed the game engine using Unity's DOTS and Entity Component System using the Havok Engine.
Tech Lead / Product Owner / Game Designer
A sequel to the legendary physics-based projectile throwing game that inspired Angry Birds, captivating tens of millions of fans worldwide.
- Designed the game from scratch;
- Managed the team of artists and level designers;
- Developed the core codebase using Unity/C#;
- Designed and implemented editor tools that reduced level design time from one week to just one day.
Product Owner / Software Architect
A mobile MMORPG.
- Took charge of the entire project, leading it from inception to release;
- Designed the software architecture for both the client and the backend using AWS;
- Streamlined development with automated builds using Jenkins;
- Introduced and managed CI/CD practices;
- Adopted SCRUM for better teamwork.