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Artur – Unity, C#, Azure DevOps, experts in Lemon.io

Artur

From Poland (GMT+2)

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Game DeveloperSenior
Hire developer
13 years of commercial experience
Entertainment
Gamedev
Gaming software
Lemon.io stats

Artur – Unity, C#, Azure DevOps

Meet Artur – a multifaceted Game Developer. He has taken various roles in the gaming industry, from Lead Game Developer to producer and DevOps expert, managing internal releases and setting a high standard through leadership. Artur takes pride in his architectural decisions, adeptly crafting projects from inception. While he enjoys working independently, he also thrives in collaborative environments. However, projects with indecisive management may not be his forte.

Main technologies
Unity
6 years
C#
11 years
Additional skills
Azure DevOps
GitLab
YouTrack
TeamCity
Trello
TortoiseSVN
Git
TDD
Ready to start
ASAP
Direct hire
Potentially possible

Experience Highlights

Lead Unity Engineer, VP Engineering
Jan 2023 - May 20233 months
Project Overview

The prototype of the location-based game draws inspiration from a renowned intellectual property (IP) (confidential due to NDA). Like Pokemon GO, this game incorporates location-based elements but offers a more captivating experience beyond mere item collection. Players embark on thrilling missions, blending the virtual and real worlds and immersing themselves in an enchanting gameplay narrative. Instead of solely focusing on gathering items, the game introduces diverse and engaging challenges, enticing users to explore their surroundings actively.

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Responsibilities:
  • Verified and commenting code reviews
  • Wrote and updated documentation: onboarding, coding standards, changelog
  • Built and shared the game regulary
  • Mentored the team via online discussions about tasks
  • Fixed bugs, coding mainly new UIs
  • Discussed, gathered and planned things to improve all levels of the project
Project Tech stack:
Unity
C#
Azure DevOps
Lead Game Programmer, Producer, DevOps
Sep 2020 - Dec 20222 years 3 months
Project Overview

Turn-based horror strategy game inspired by real-life historical events. The game offers players a compelling and immersive experience driven by a gripping narrative that delves into the dark corners of history.

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Responsibilities:
  • Created game prototype from the design document
  • Helped to hire programmers and designer
  • Coded whole gameplay systems, UI
  • Wrote technical documentation: project and coding guidelines
  • Created, planned, and delegated every sprint tasks
  • Done code reviews
  • Automated repeating processes (building the game, uploading, updating the change log)
Project Tech stack:
Unity
C#
GitLab
Programmer, Mentor, DevOps
Apr 2017 - Aug 20203 years 4 months
Project Overview

A society survival game - an immersive experience set in a post-apocalyptic world ravaged by climate change. Players embark on a journey to explore, scavenge, and strategically build a city, aiming to unite fragmented clans and navigate the challenges of conflicting cultures and scarce resources. The game's core mechanics revolve around resource management, city building, and decision-making. The environment is richly detailed, offering players an expansive and evolving world to explore.

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Responsibilities:
  • Established game project architecture with the team
  • Coded some gameplay mechanics
  • Created Unity custom tools
  • Mentored team member to become a game programmer
  • Shared knowledge with the team via presentations
Project Tech stack:
Unity
C#
YouTrack
TeamCity
Game Developer
Apr 2017 - Aug 20203 years 4 months
Project Overview

A comprehensive simulation game, a captivating exploration of the business of producing, breeding, and selling weed in America. This immersive experience delves into the intricate financial, political, and cultural aspects of the country's complex relationship with this remarkable plant. The core mechanics encompass strategic decision-making, resource management, and navigating the legal and social landscapes surrounding the cannabis market. Players must adapt their business strategies to comply with evolving laws and regulations while also addressing public perceptions and cultural nuances.

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Responsibilities:
  • Optimized the game save system
  • Debugged and resolved issues
  • Integrated the project with Twitter
  • Added game analytics
Project Tech stack:
Unity
C#
YouTrack
TeamCity
Porting Programmer
Apr 2017 - Aug 20203 years 4 months
Project Overview

An innovative fighting game with a twist—engage in combat like Tekken or Street Fighter, but instead of punches, players assemble witty insults using various word strings. This unique concept adds an entertaining and intellectual element to the battles. The game's core mechanics revolve around assembling clever insults to outwit opponents, unleashing combos, critical strikes, and continuations to dominate the competition. Players can explore both offline and online modes, engaging in intense battles across multiple devices.

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Responsibilities:
  • Ported the game to the Nintendo Switch console
  • Handled various input methods
  • Debugged and resolved the game issues
  • Submitted the project to successful release on Nintendo Store
Project Tech stack:
Unity
C#
TortoiseSVN
Trello
Porting Programmer
Apr 2017 - Aug 20203 years 4 months
Project Overview

The project represents an immersive software application designed for strategy enthusiasts. The project's core functionalities encompass strategic planning, resource management, and territorial expansion, fostering a challenging and intellectually stimulating environment for players.

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Responsibilities:
  • Ported the game to the Nintendo Switch console
  • Handled various input methods
  • Debugged and resolved the game issues
  • Submitted the project to successful release on Nintendo Store
Project Tech stack:
Unity
C#
TortoiseSVN
Trello

Education

2017
Game Development
Graduate
2015
Computer Science, Software Engineering
Graduate

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