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Artur – Unity, C#, Azure DevOps, experts in Lemon.io

Artur

From Poland (UTC+2)flag

Game Developer|Senior

Artur – Unity, C#, Azure DevOps

Meet Artur – a multifaceted Game Developer. He has taken various roles in the gaming industry, from Lead Game Developer to producer and DevOps expert, managing internal releases and setting a high standard through leadership. Artur takes pride in his architectural decisions, adeptly crafting projects from inception. While he enjoys working independently, he also thrives in collaborative environments.

14 years of commercial experience in
Entertainment
Gamedev
Gaming software
Main technologies
Unity
6 years
C#
11 years
Additional skills
Azure DevOps
GitLab
YouTrack
TeamCity
Trello
TortoiseSVN
Git
TDD
AWS
GitHub Actions
Unity3D
Direct hire
Possible
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Experience Highlights

Senior Unity Developer
Jan 2025 - Jun 20254 months
Project Overview

Grand strategy where players control powerful nations or factions in large-scale, real-time conflicts. Focusing on diplomacy, military tactics, and long-term territorial control, the game challenges players to outmaneuver rivals on massive maps that evolve over time.

Responsibilities:

Front-end Development:

  • Added links to social media platforms;
  • Implemented fixes for visual elements, including unit icons and font sizes;
  • Enhanced text localization and player information display.

User Interface (UI) Design:

  • Improved visual differentiation for player provinces, entries, and coalition members;
  • Enhanced coalition relations display on player profile, diplomacy, and ranking.

Quality Assurance (QA) and Testing:

  • Identified and resolved compilation errors after merge conflicts;
  • Conducted thorough testing for player ranking and coalition sorting features.

Development Tools and Utilities:

  • Updated server links in the editor tool;
  • Implemented cheat console functionality with triple tap toggle and live build hiding.
Project Tech stack:
Unity
Unity3D
C#
Git
GitHub
GitHub Actions
GitHub Copilot
Visual Studio Code
Jira
Confluence
Android
iOS
Windows
Senior Mobile Game Developer
Jul 2024 - Aug 20241 month
Project Overview

A mobile game that allows players to collect, breed, and trade unique frog species, creating a virtual terrarium filled with colorful and fascinating frogs. It's designed for casual players. Main Features:

  • Frog Collection and Breeding: Discover and collect various frog species, combine them to create new breeds, and customize their habitats.
  • Trading: Trade unique frogs with friends and build a dream frog community.
  • Mini Games: Engage in fun mini games like catching flies, leaping from lily pads, and frog racing.
  • Exploration: Explore the pond to find rare and beautiful frog species.
  • Social Features: Visit other terrariums, get inspired, or flaunt your own creations.
Responsibilities:
  • Added live ops mini game - lucky wheel.
Project Tech stack:
C#
Unity
Unity3D
Git
GitHub
MacOS
Windows
Android
iOS
Visual Studio Code
JetBrains
Jira
Confluence
Senior Mobile Game Developer
Apr 2024 - Jun 20242 months
Project Overview

Route Evolution is a truck simulator mobile game for casual gamers, truck and fans of idle enthusiasts.

  • Idle gameplay: Players collect coins and build routes while their trucking empire grows.
  • Route building: Create routes across the USA, delivering cargo and earning rewards.
  • Customization: Choose drivers, outfits, and cargo to customize the trucking experience.
  • Challenges: Overcome obstacles like icy roads, heavy traffic, and blocked paths.
  • Offline play: Continue playing without internet connection, with updates and new content available. The game offers a relaxing, strategic experience, allowing players to build and manage their trucking empire.
Responsibilities:
  • Created live ops Unity custom package for lucky wheel and added it to the project.
  • Took part in the development of the solution.
Project Tech stack:
Unity
Unity3D
C#
Git
GitHub
Visual Studio Code
JetBrains
MacOS
Windows
Android
iOS
Senior Mobile Game Developer
Jan 2024 - Apr 20242 months
Project Overview

An idle clicker game in the Temple Run series, known for its adventure and exploration aspects. It allows players to collect treasure by defeating the demon monkey in ancient temples. Players form a team of heroes, upgrade their qualities, and use them to collect treasure and earn gold. The game features a passive income setup, allowing players to manage their time effectively. It's designed for a general audience. However, the game's features and gameplay may appeal to fans of the Temple Run series and those looking for a relaxing gaming experience.

  • Idle clicker gameplay
  • Collect treasure and earn gold
  • Form a team of heroes and upgrade their qualities
  • Explore ancient temples and overcome obstacles
  • Passive income setup
  • Free to play with in-app purchases
Responsibilities:
  • Fixed showing the processing purchase popup on fail.
  • Optimized game build size by updating the font end.
  • Optimized game startup by removing heavy regex and updating settings JSON.
  • Updated Adjust SDK to comply with Google DMA Consent.
Project Tech stack:
Unity
Unity3D
C#
Git
GitHub
Visual Studio Code
JetBrains
Windows
Android
iOS
Senior C# / Unity Developer
Sep 2023 - Dec 20233 months
Project Overview

A mobile, physics-puzzle RPG that combines elements of pool, battle royale, and arena combat. The game is suitable for players of all ages and skill levels, with a casual and competitive multiplayer mode. The game features:

  • Multiplayer mode: 1v1 duels and 2v2 matches in fast-paced turn-based matches.
  • Story mode: Players face challenging bosses and explore a strange world.
  • Character customization: Players can collect beasts, unlock skins, and evolve their characters.
  • Ranking system: Players can compete for the highest rank on the leader board.
  • Adventure mode: Players must stop the invasion of ancient dark forces by completing quests and solving riddles.
Responsibilities:
  • Researched Unity UI (UI Toolkit, UGUI, OneJS, Noesis) and test frameworks, documented & compared the pros and cons.
  • Implemented test views in UI Toolkit and compared with Noesis.
  • Compared the Unity Localization package and the I2 Localization asset with the project's requirements.
  • Investigated Zenject versus newer VContainer for dependency injection.
  • Reviewed & commented on code changes, providing better examples.
  • Compared serialization solutions, created entity components JSON editor tool.
  • Improved game HUD.
  • Imported 3D models and tested various toon shaders.
  • Implemented heroes' skills.
  • Documented and discussed coding conventions.
  • Cleaned up project assets structure.
Project Tech stack:
Unity
Unity3D
C#
Git
GitHub
GitHub Actions
Visual Studio Code
JetBrains
Windows
Android
iOS
Lead Unity Engineer, VP Engineering
Dec 2022 - Apr 20233 months
Project Overview

The prototype of the location-based game draws inspiration from a renowned intellectual property (IP) (confidential due to NDA). Like Pokemon GO, this game incorporates location-based elements but offers a more captivating experience beyond mere item collection. Players embark on thrilling missions, blending the virtual and real worlds and immersing themselves in an enchanting gameplay narrative. Instead of solely focusing on gathering items, the game introduces diverse and engaging challenges, enticing users to explore their surroundings actively.

Responsibilities:
  • Verified and commented code reviews.
  • Wrote and updated documentation: onboarding, coding standards, changelog.
  • Mentored the team via online discussions about tasks.
  • Contributed to creating new UIs.
Project Tech stack:
Unity
C#
Azure DevOps
Lead Game Programmer, Producer, DevOps
Aug 2020 - Nov 20222 years 2 months
Project Overview

Turn-based horror strategy game inspired by real-life historical events. The game offers players a compelling and immersive experience driven by a gripping narrative that delves into the dark corners of history.

Responsibilities:
  • Created a game prototype from the design document.
  • Helped to hire programmers and a designer.
  • Coded whole gameplay systems, UI.
  • Wrote technical documentation: project and coding guidelines.
  • Created, planned, and delegated every sprint task.
  • Did code reviews.
  • Automated repeating processes (building the game, uploading, updating the change log).
Project Tech stack:
Unity
C#
GitLab
Programmer, Mentor, DevOps
Mar 2017 - Jul 20203 years 4 months
Project Overview

A society survival game - an immersive experience set in a post-apocalyptic world ravaged by climate change. Players embark on a journey to explore, scavenge, and strategically build a city, aiming to unite fragmented clans and navigate the challenges of conflicting cultures and scarce resources. The game's core mechanics revolve around resource management, city building, and decision-making. The environment is richly detailed, offering players an expansive and evolving world to explore.

Responsibilities:
  • Established game project architecture with the team.
  • Coded some gameplay mechanics.
  • Created Unity custom tools.
  • Mentored a team member to become a game programmer.
  • Shared knowledge with the team via presentations.
Project Tech stack:
Unity
C#
YouTrack
TeamCity
Game Developer
Mar 2017 - Jul 20203 years 4 months
Project Overview

A comprehensive simulation game, a captivating exploration of the business of producing, breeding, and selling weed in America. This immersive experience delves into the intricate financial, political, and cultural aspects of the country's complex relationship with this remarkable plant. The core mechanics encompass strategic decision-making, resource management, and navigating the legal and social landscapes surrounding the cannabis market. Players must adapt their business strategies to comply with evolving laws and regulations while also addressing public perceptions and cultural nuances.

Responsibilities:
  • Optimized the game save system.
  • Debugged and resolved issues.
  • Integrated the project with Twitter.
  • Added game analytics.
Project Tech stack:
Unity
C#
YouTrack
TeamCity
Porting Programmer
Mar 2017 - Jul 20203 years 4 months
Project Overview

An innovative fighting game with a twist—engage in combat like Tekken or Street Fighter, but instead of punches, players assemble witty insults using various word strings. This unique concept adds an entertaining and intellectual element to the battles. The game's core mechanics revolve around assembling clever insults to outwit opponents, unleashing combos, critical strikes, and continuations to dominate the competition. Players can explore both offline and online modes, engaging in intense battles across multiple devices.

Responsibilities:
  • Ported the game to the Nintendo Switch console.
  • Handled various input methods.
  • Debugged and resolved the game issues.
  • Submitted the project for successful release on the Nintendo Store.
Project Tech stack:
Unity
C#
TortoiseSVN
Trello

Education

2017
Game Development
Graduate
2015
Computer Science, Software Engineering
Graduate

Languages

English
Advanced

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