Artur
From Poland (GMT+2)
18 years of commercial experience
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Artur – Unity, .NET, C#
With 11 years of experience in Unity, Artur is a seasoned veteran in the game development scene. With a passion for research and development, he thrives on tackling challenging projects that push the boundaries of what's possible. Artur has a keen eye for artistry and a deep-seated passion for crafting immersive games, having worked with industry giants like Coca-Cola and Samsung.
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ASAPDirect hire
Potentially possibleExperience Highlights
Senior Unity Developer, Software Architect
It's an art-oriented metaverse where users can discover new artists, attend events and create their own space with a 3D build tool.
- Built software architecture;
- Implemented Moralis web3 back-end;
- Designed NFT gallery and implemented images, animated gifs, and streamed movies;
- Implemented social features using GetSocial API;
- Built avatar system using ReadyPlayerMe, AnimalController3, and own solutions;
- Created PoC for ChatGPT integration for NFT gallery prompts;
- Carried out gamification elements, user profiles, and a search system.
Senior Unity Developer, Software Architect
It's a parking solutions modeler utilizing augmented reality, allowing internal employees to create AR projects with their parking devices rooted in reality.
- Created software design and architecture;
- Collaborated with designers to implement Invision UI screens;
- Built raw back-end for storing system asset bundles on the server and updating remotely if needed;
- Created gallery system and AR environment design;
- Implemented a system for zipping and sharing gallery items;
- Created a system to generate thumbnails and model asset bundles from delivered content automatically;
- Prepared and delivered builds for iOS & Android.
Senior Unity Developer, Software Architect, Project Lead
It's a strategy game design, prototype, and trailer for Rock Games.
- Createed game design along with the high-level design document;
- Built all 3D assets using 3ds Max, Blender, Substance Painter, Houdini, and Zbrush, apart from generic rocks and trees, grey-metallic buildings and characters;
- Created audio using synthesizers and modification of existing samples;
- Built app software design, including manager singletons, AI, and event triggers;
- Modified HDRP configuration for best looks;
- Implemented camera work using the Cinemachine Unity system;
- Created an animation system for players using coding, State Machine behaviors, Mecanim, and legacy animation system.
Senior Unity Developer, Software Architect
It's an AR training application for bank employees with quizzes, account management, infographics, and AR content.
- Implemented AR elements using Vuforia;
- Carried out portrait system using Unity WebCam and NatCam;
- Implemented extensive animation tweening between screens;
- Carried out the design of the quiz system and user management system;
- Prepared and delivered builds for Android;
- Cooperated with other developers for back-end integration.
Senior Unity Developer and Designer, Software Architect, 3D Artist
It's a twin stick shooter retro game.
- Created game design along with the low-level design document;
- Built 3D assets using 3ds Max, Blender, Substance Painter;
- Modelled characters using 3ds Max CAT system;
- Created intro and outro sequence inside Unity using the Cinemachine system;
- Carried out app software design and implementation, including manager singletons, AI and event triggers, and components for all gamification elements;
- Implemented dungeon system using Dungeon Architect and own extensions;
- Created a game trailer using After Effects;
- Carried out a modification of shaders using Unity HLSL and Shader Forge;
- Optimized draw call and code performance.
Senior Unity Developer, Software Architect
Its'an AR soccer game for Coca-Cola employees.
- Built software architecture;
- Carried out a Vuforia texture detection system to detect Coca-Cola bottles for scanning and triggering the game upon successful scan;
- Implemented ARKit and ARCore to embed soccer games in the natural environment;
- Carried out audio samples and VFX;
- Implemented game mechanics for the soccer game;
- Created shaders, including displacing goal net upon ball hit;
- Built an animation system for players using coding, State Machine behaviors, and Mecanim;
- Prepared and delivered builds for Android & iOS.
Senior Unity Developer, Software Architect
It's a promotional app showing the comparison between iPhone X and Galaxy Note 9 for Samsung.
- Created software design and architecture;
- Implemented VFX using Shuriken Particle System;
- Carried out custom on-screen keyboard;
- Implemented audio samples;
- Built extensive animation tween system for elements and screen transitions;
- Collaborated with designers to implement Invision UI screens.