Denis
From Ukraine (UTC+3)
Lemon.io stats
1
projects done40
hours workedDenis – Unity, C#, PHP
Denis is a strong middle Unity developer who has worked for more than five years in the IT industry. He also has Team-leading experience and is quite interested in AR/VR. His experience includes developing VR and AR applications for an art festival, charity events, and even kids' vaccinations.
11 years of commercial experience in
Main technologies
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Let’s get started today!Experience Highlights
Lead Unity Developer
Models of 3D objects were loaded in the application and the user, using the UI elements, drew a line along which the part was to be cut off.After drawing the line, the trimming of these parts was simulated and a file was generated that was loaded into a real machine to repeat the procedure in real life.The system was developed for WebGL and was used online.
Denis responsibilities were:
* To build the backend of the application.
* To create UI part of the application.
* To develop simulator logic and architecture.
* To optimize the application for WebGL.
AR Developer
AR application in which the user can put the AR Christmas tree and decorate it with toys as he wants.Toys became available to the user after he made certain purchases in stores.The decorated Christmas tree was kept by the app and users could change the decoration at any time or take a photo or video to post it on social networks.
Denis responsibilities included:
* Developing an optimizing AR experience.
* Android and iOS build preparation (in this project Unity app was integrated into the existing Android and iOS apps).
* Application testing and optimization.
AR Developer
The child puts on VR glasses and walks through the experience of taking off in a spaceship. The child is accompanied by an animated robot who has a conversation with him and gives hints. There are mini-games and the tasks of the robot, which the child needs to complete to take off to space.At this moment, the doctor vaccinates the child and controls scenes VR glasses by waving his hand over the iPad.Due to this control, the scenes with glasses and procedures in real life are synchronized, which makes the vaccination process not scary, but interesting and exciting.
Denis was in charge of:
* The system architecture development
* Oculus Quest application development
* iPad application development
* Application testing and optimization.
* Ideas generation and VR experience flow improvement.
Lead Unity VR Developer and AR application tech lead
It was an exhibition of arts in VR in AR. A VR application was developed for the exhibition, where users could move between locations and enjoy sculptures in different locations in Kyiv and Kharkiv. Users watched 360 videos, and could also study the 3D figures of the sculptures up close.Also, an AR application was developed where users could see sculptures in certain locations in Kyiv and Kharkiv.
Denis's responsibilities were:
* To create a VR application for the Oculus quest.
* To lead and support the AR development team.
* To place big AR objects (over 70 meters high in real-world) in the application.
* To create API and backend for comments and “like” system in AR app.
Lead Unity Developer
This application was developed for the local IT Forum. The Windows application was connected to a large screen and a web camera. When people approached the screen, the application detected their faces through the camera and attached a funny comic bubble over their heads. Snapshots were saved from streaming video when there were people in front of the digital mirror. Also, the operator could play short advertisement videos from the application control panel.
Denis was responsible for:
* Creation of a face detection system.
* Optimization of the video flow and maintaining high FPS of video data.
* Development of an application for Windows.
Lead Unity VR Developer
It was a 360 Oculus Go quest simulating a police search of the company's office police. The user saw 360 videos and at the end of it had to decide what action to take from the selected list of options. Depending on his choice, the events of the quest developed.
Denis responsibilities were:
* To create a VR application for the Oculus Go.
* To optimize the speed of video uploading.
* To upload the app in the Oculus Store.