Federico – Unreal Engine 4, Unreal Engine 5, C++
Federico is a senior C++/Unreal Engine developer with over 15 years of industry experience, specializing in gameplay programming for first-person and AAA games. During our vetting process, Federico demonstrated strong skills in software architecture, unit testing, and mentoring. Feedback highlights his reflective communication style and ownership in ambiguous environments. Candidate has previously worked with Unity and, for now, prefers to further develop his expertise in Unreal Engine!
16 years of commercial experience in
Main technologies
Additional skills
Direct hire
PossibleReady to get matched with vetted developers fast?
Let’s get started today!Experience Highlights
Senior Gameplay Programmer
Remake of the first game on a trilogy of a well-known IP (NDA). First Person videogame with a very recognizable environment
- Created a custom localization system for a specific table of texts;
- Added new machines to the stack of interactables;
- Transformed a 2D minigame inside the game into 3D;
- Added new interactable and usable objects to the game;
- Generated a new communication protocol between previously unrelated teams.
Senior Software Engineer
A tactical first-person shooter developed for PlayStation VR2 and PlayStation 5. The game features cooperative (PvE) and competitive (PvP) multiplayer modes, including Contracts (4v4 objective-based PvP) and Exfil (PvE extraction missions with AI enemies). Key features include deep weapon and gear customization, eye-tracking-based aiming and grenade throwing, and PS VR2 Sense controller integration (haptic feedback, adaptive triggers).

- Created and integrated the Black Road gameplay system;
- Created and integrated the assignments gameplay subsystem;
- Worked alongside designers to fix the stats system;
- Added the contractors' leveling and store weapon subsystem;
- Created and integrated the game menus;
- Fixed the UI to address eye-tracking hardware;
- Pair reviewed the code of the whole gameplay team.
Senior Software Engineer
A video game digital distribution service and storefront operated by a leading interactive entertainment company. The service provides friend list management, game matchmaking, and other features. It's a downloadable app that supports purchasing, downloading, and playing games developed with Unreal Engine, and is available across a wide range of platforms. The launcher also provides access to professional game development tools, free training videos and courses, and many other resources.
- Integrated EOS functionalities into the Epic Games Store;
- Implemented EOS functionalities in the Epic Games Launcher;
- Handled Bug fixing, including random crashes.
Senior Software Engineer
Multi-platform social and game services that are free and available for developers to use on any storefront, platform, and with any game engine. The services connect players with friends across platforms and include many features for game development, including crossplay, anti-cheat, account login systems, and more. Each service operates independently, allowing developers to freely pick and choose services that may enhance their game experience and players' experience.
- Integrated and fixed the Localization system for Nintendo Switch.
- Implemented integrations of the social system, friends, and connections.
- Handled bug fixing of the whole Unreal Engine code, including random crashes.
- Carried out bug fixing of the Fortnite code, including random crashes.
Senior Gameplay Programmer
A VR video game that presents a complex murder mystery, in which players freely explore an intricate web of stories within a sprawling mansion. This is not a game or a movie - this is a piece of immersive theatre with many tangled threads.
- Integrated the saving system;
- Was responsible for the TRC compliance for Sony's PS4;
- Carried out bug fixing and refactoring of suboptimal systems.
Gameplay Programmer
A puzzle video game. The game follows a boy who arrives on a mysterious island, accompanied by a fox-like spirit as his guide. The player guides the boy in solving environmental puzzles across five significant levels.
- Created the saving system.
- Fixed the dead by altitude system.
- Created the Fox AI.
- Implemented Fauna AI, including seagulls, fish, and boars.
- Worked on animations for Big Bird.
- Created the Big Bird AI.
- Added the Trophies system for PS4.
- Implemented the Collectibles systems.
- Supervised the TCR Compliance for PlayStation 4 and Xbox One.