Giacomo
From Italy (UTC+2)
Giacomo – C#, Unity, .NET
Giacomo is a strong senior Unity and C# game developer with 15 years of commercial experience, specializing in multiplayer systems, architecture, and optimization across mobile, PC, and console platforms. He has led cross-disciplinary teams and delivered projects in genres such as multiplayer shooters and grand strategy games. Screenings confirm strong technical depth, clear communication, and leadership skills. He is also experienced with AI-assisted development and startup environments.
15 years of commercial experience in
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Let’s get started today!Experience Highlights
Unity Tech Lead
3D Multiplayer PvP Arena Fighter – PC/Mobile, Steam & App Store





- Architected deterministic PvP gameplay with Photon Quantum and PlayFab.
- Integrated Codex and Junie into the pipeline for AI-assisted implementation.
- Led development for a cross-platform multiplayer PvP fighting game.
- Built deterministic multiplayer using Photon Quantum rollback.
- Developed physics-based combat with abilities, specials, and ultimates.
Unity Lead Developer
Racing Game - Multi Platform Realtime Multiplayer




- Led 10 developers through architecture and multi-platform console release.
- Led GPU/VRAM optimisation for the release.
- Worked extensively with Photon Quantum for networked game development.
- Assisted in planning and preparing detailed project estimates.
- Established a utility library to enhance multi-project efficiency.
Unity Lead Developer
Advanced Optimization for Netflix Cloud




- Advanced GPU/VRAM optimization for Netflix Cloud.
- Implemented dynamic asset loading with Addressables.
- Led 4 senior devs to refine cloud port, ensuring smooth gameplay.
Unity Lead Developer - DOTS
A grand strategy game spanning 1356 to 1956





- Owned DOTS-based architecture for a large-scale grand strategy simulation.
- Generated 1M+ hex tiles on a procedural globe with geography and populations.
- Built a high-performance save system via code generation and editor tooling.
- Implemented high-level architecture with a data oriented approach.
- Developed a wide multithreaded code base in C#.
- Oversaw mesh generation algorithms to achieve quality and smoothness.
Unity Lead Developer
Innovative City Builder with Slime Crafting





- Led a PlayFab-backed city-builder with auth, player data, and marketplace.
- Shipped from pre-production to release in under 6 months.
- Implemented a reactive architecture for top performance and reusability.
- Actualized Microsoft Playfab interoperability with Unity using Cloud Script.
- Realized a virtual online market with full transaction safety.
Unity Lead Developer
A Pinnacle in Mobile Multiplayer FPS Games.






- Architected core C# and Photon multiplayer for an FPS with 100M+ downloads.
- Led a team of 5 across dev, art, and QA from architecture to alpha release.
- Developed a multiplayer FPS game for mobile devices.
- Created the C# architecture of the game in pre-production.
- Directed a team of developers and coordinated the team with other departments.
Unity Senior Developer - Freelancer
An online platform of social games.
- Implemented LiveOps for automated testing, user data storage, and analytics.
- Oversaw the creation of software architecture.
- Managed the project and personnel working on it.
- Coordinated between multiple teams for each unique project.
Game Leader
Top Pick from Unity Asset Store's Golden Archives





- Shipped a PvP city-building kit to Unity Asset Store.
- Created a mobile game development starter kit.
- Led a team consisting of a coder and two illustrators.
- Developed the concept of the game and created the main story.
Narrative Designer & Unity Assistant
A homage to classic RPG dungeon crawlers



- Provided code review, narrative design, and feedback to an early-stage RPG.
- Joined in the creation of the main story and characters.
- Wrote the wireframe and main structure of dialogues.
- Wrote updates for the Kickstarter campaign.
- Wrote commentaries and game documentation.