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Ismael – C#, Unity, Unity3D, experts in Lemon.io

Ismael

From Spain (UTC+2)flag

Game Developer|Senior

Ismael – C#, Unity, Unity3D

Ismael is a Unity3D-focused game developer with 5 years of experience across VR, mobile, and Nintendo Switch projects. He demonstrates senior-level proficiency in Unity3D and mid-level skills in C#, with strengths in audio programming (FMOD) and scalable architecture. Feedback highlights clear communication, adaptability, and experience both as a sole developer and in team settings.

5 years of commercial experience in
Gamedev
Mobile apps
Virtual reality software
Main technologies
C#
5 years
Unity
5 years
Unity3D
5 years
Additional skills
Android
Typescript
Angular
JavaScript
C++
Firebase
iOS
Unit testing
Direct hire
Possible
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Experience Highlights

Unity VR Programmer
Dec 2023 - Dec 20241 year
Project Overview

A live-service virtual reality fitness application developed for standalone and console VR platforms. The product delivers immersive, instructor-led workout experiences, combining real-time motion tracking, structured training programs, and gamified progression to provide an engaging and interactive fitness experience.

Project gallery:
Portfolio example for Les Mills Bodycombat by Ismael, Unity VR Programmer
Responsibilities:
  • Developed gameplay systems and core features for a live-service virtual reality fitness application using Unity;
  • Implemented new gameplay mechanics, redesigned the user interface following the MVP architectural pattern, and introduced a comprehensive unit testing framework to improve code quality;
  • Contributed to a major product relaunch by refactoring the codebase, introducing modern architecture and design patterns, optimizing application performance, and collaborating within an Agile/Scrum development process to deliver features on schedule.
Project Tech stack:
Unity
Unity3D
C#
Unity Developer
Aug 2022 - Dec 20231 year 4 months
Project Overview

An interactive educational visual novel developed in Unity, designed to deliver story-driven experiences through engaging gameplay, animated scenes, and interactive narrative mechanics. The application combined educational content with immersive storytelling to create an engaging experience for younger audiences.

Project gallery:
Portfolio example for Dani & Evan: Dinosaur Books by Ismael, Unity Developer
Responsibilities:
  • Designed and developed the application, including porting it from mobile platforms to Nintendo Switch and implementing a freemium monetization model;
  • Served as the primary technical contributor within a small development team, driving implementation efforts and ensuring project milestones were delivered on schedule;
  • Designed game design documentation (GDDs) and software architecture, applying scalable design patterns and performance optimizations to support future development and ensure smooth performance across multiple platforms. Implemented product analytics using AppsFlyer;
  • Contributed across multiple disciplines, including animation, visual effects, narrative design, and audio implementation, utilizing FMOD Studio for interactive sound design.
Project Tech stack:
Unity
C#
Android
iOS
Unity Developer
Jan 2022 - Dec 202211 months
Project Overview

An independent action-adventure game developed in Unity by a small cross-functional team. The project focused on delivering immersive gameplay, exploration mechanics, and narrative-driven progression while emphasizing scalable architecture, optimized performance, and maintainable game systems throughout development.

Project gallery:
Portfolio example for Broken Echoes by Ismael, Unity Programmer
Responsibilities:
  • Developed gameplay systems with a primary focus on UI implementation and audio integration within the Unity project;
  • Produced in-game cinematic sequences using motion capture technology, leveraging Xbox Kinect for character animation recording;
  • Implemented dynamic audio systems using FMOD Studio, including adaptive music, 3D positional audio, sound effects, and ambient soundscapes;
  • Composed and integrated the game's original soundtrack, consisting of nine music tracks.
Project Tech stack:
Unity
Unity3D
C#
Unity Developer
May 2022 - Sep 20223 months
Project Overview

A narrative-driven visual novel developed for Nintendo Switch, featuring branching storylines, multiple endings, and player choice mechanics. The project focused on delivering an immersive interactive storytelling experience through dialogue-driven gameplay, cinematic presentation, and nonlinear narrative progression.

Project gallery:
Portfolio example for The Vanishing Hitchhiker by Ismael, Unity Programmer
Responsibilities:
  • Developed the application from the ground up for the Nintendo Switch platform using Unity;
  • Designed and implemented core gameplay systems while collaborating closely with writers and stakeholders to deliver branching narrative paths and multiple story outcomes;
  • Created a custom markup language to manage in-game events, dialogue, and branching story logic, establishing a reusable framework that was later adopted in subsequent projects.
Project Tech stack:
Unity
C#

Education

2020
Software Engineering
Bachelor of Engineering - BE
2023
Game Programming, Design and Art
Master's degree

Languages

Japanese
Pre-intermediate
French
Intermediate
Spanish
Advanced
English
Advanced

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