Jared
From United States (UTC-7)
Jared – C++, Unreal Engine 4, Unreal Engine 5
Jared is a Senior Unreal Engine Developer with 15 years of experience, specializing in C++ and advanced tooling for Unreal Engine 4/5. He brings strong expertise in system design, data-driven development, editor plugins, and UI, with end-to-end ownership across complex technical projects. Jared demonstrates effective communication, autonomy, and strong client-facing consulting skills. He is particularly well suited for technically complex Unreal Engine and C++ roles involving tooling, plugins, and architecture.
15 years of commercial experience in
Main technologies
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Let’s get started today!Experience Highlights
Unreal Development Lead
Application visualizing projected coastal flooding over the next 50–100 years, using real-time simulations to demonstrate the potential impact of flooding, waves, and property damage across different locations.

- Led tools and gameplay programming for coastal flood visualization in Unreal Engine 5, C++, Python, Blueprint, Slate, and UMG;
- Integrated C++ APIs, Python modules, and network protocols into the application;
- Developed UI and gameplay systems, including navigation and touch controls, optimizing performance to achieve 120+ FPS on target platforms.
Senior Freelance Programmer
Development of prototypes for games and developer tools, marketplace plugins, and AI-powered tool suites for ComfyUI.
- Developed rapid prototypes for games, tools, and plugins;
- Ported applications from Unity to Unreal Engine 4 and migrated code from Java to C++;
- Implemented animation features and workflows;
- Handled sound engineering and audio integration;
- Built data ingestion workflows and worked with database systems.
Senior Graphics and Tools Programmer
A GPS-Style aeronautical console intended to aide commercial flights with navigation, flight path visualization, and obstacle avoidance rendered in realtime 3D.
- Developed graphics, visualization, and internal tooling for a flight navigation system using Unreal Engine 5;
- Designed and implemented GPS-style visualizations, sourcing and creating 3D models and iconography compliant with FAA regulations;
- Improved code hygiene, tooling infrastructure, and backend data pipelines, including middleware for data processing and endpoint communication.
Unreal Development Lead
Development of Virtual Production, gameplay, and productivity plugins for the Unreal Engine Editor.
- Served as a dedicated subcontractor working directly with Epic Games on core Unreal Engine 4/5 features and production plugins supporting virtual production and developer productivity;
- Led development in C++ and Python across Blueprint, Slate, and UMG, contributing to engine-level tools used by Unreal developers and virtual production teams;
- Delivered and maintained major engine modules and plugins, including Level Snapshots, Console Variables Editor, Light Mixer, Object Mixer, nDisplay, and Movie Render Graph.