Kemal
From Turkey (GMT+3)
8 years of commercial experience
Lemon.io stats
Kemal – C++, Unreal Engine 5, Unreal Engine 4
Kemal is an experienced Unreal Engine developer with 6 years of commercial experience. He effectively conveys information and addresses necessary points. Kemal has led teams of various sizes and has successfully managed projects, showcasing his ability to work in a team environment. He has also worked independently on a solo project. Overall, Kemal is a versatile developer with experience in Unreal Engine, fluency in blueprints, and strong leadership abilities, making him a strong candidate for roles in game development.
Main technologies
Additional skills
Ready to start
After 02 January 2025Direct hire
Potentially possibleExperience Highlights
Senior Unreal Engine Developer
Open World MMO Game with platforming, turn-based combat, and crypto.
Responsibilities:
- Collaborated within a team environment to fulfill assigned tasks from clients;
- Developed technical documentation to serve as a guide for game designers and lead developers.
Accomplishments:
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Advanced Locomotion With Gameplay Ability System- Run, Sprint, Climb, Glide, Swim
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Turn-based combat system- Assign character position
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End-game behavior
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Turn behavior
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Character Position Info & Abilities UI.
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Ability Target Highlight & Selection
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Modular Ability System Design to Handle Hundreds of Characters.
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Advanced Log systems- Create Tracker Objects
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Trackers will store information on the user's computer
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Log Subsystem occasionally collects the stored information and sends it to the server
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Multi-Threaded information collection.
Senior Unreal Engine Developer
Undisclosed RTS Game with auto AI play.
Responsibilities:
- Accomplished given tasks in a team environment;
- Acted as a substitute for the Lead developer in case of their absence;
- Created technical documentation to provide a roadmap for game designers;
- Led developers.
Accomplishments:
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Worker Behavior- Assign To Workplace
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Assign To Resting Place
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Calendar & Day Time Behavior
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Worker State Behavior
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Worker States & Effectors- Rest, Happy, Hungry, Sick
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Building UI- Worker Assign & Remove
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Controller Interaction.
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Day Time Cycle & UI- Game World Day & Time Callendar
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Tech Tree Extenable System with GAS- A system to create Active & Passive research abilities
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Can depend on other research to be complete.
Senior Unreal Engine Developer
Undisclosed action-adventure game with story progression.
Responsibilities:
- Led the project development;
- Counseled all other departments about Unreal Engine & Game Development.
Accomplishments:
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Source Control Responsibility
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Art Team Unreal Engine Game Asset Pipeline Responsibility.
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Game Design Meetings and Gameplay Vision
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Technical Limitations and Profiling
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Custom Gameplay Ability System
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Stats & Attributes
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Gameplay Effects
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Abilities:- Telekinesis, Dash, Teleport, Climb, Hide, Cover
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Camera Targeting
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Footsteps
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Character Locomotion
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Camera Behavior
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IK & Animation Systems
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Third Person Character Locomotion
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Melee Combat System- Combo
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Hit Direction and Responses
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Input Buffer
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General AI Structure- Hostile
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Non-hostile
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Conditional Hostile
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Quest Related
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Bosses
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Hostile Detection
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Factions
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Many Libraries
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Settings Systems
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Multi-Language Subtitles with Audio
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Steam interaction
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Cheat Manager
Unreal Engine Developer
Third-person multiplayer shooter game with platforming and time challenges.
Responsibilities:
- Handled time challenge game mode and statistics;
- Developed a prototype player behavior like bot AI to provide offline gameplay.
Accomplishments:
- Time Challange Game Mode
- Collect Statistics & Send them To Firebase
- Collect Leaderboard Data From Firebase
- Leaderboard UI Implementation
- Multiplayer Bot AI Tests- Act as a Team Member
- Use Platforming Abilities
- Kill Enemy Team
- Respawn
Senior Unreal Engine Developer
Multiplayer VR game against AI enemies. Four players enter a real-world room and play the scenario we created for 10 minutes. This game was made for funfairs or malls.
Responsibilities:
- Created the given project and handled any requests related to Unreal Engine 4;
- Provided game design counseling;
- Collaborated with non-game-related personnel to complete products.
Accomplishments:
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Shooter & Melee & Drone AI
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Bosses- Giant Worm
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Giant Robot
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Orbital Plane
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Player Full Body VR IK
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Player VR Weapon
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World Events
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Bullet Hell Multiplayer Object Pooling.
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Score Calculations
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Visual Effects - Shader
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TCP Server Interaction- Start Session
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Start World Event
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Store Player Information
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Restart Session
Lead Unreal Engine Developer
This is a replica of Brawl Stars created from scratch using Unreal Engine.
Responsibilities:
- Led the Unreal Engine project development with client expectations.
Accomplishments:
- SQL database connection
- Matchmaking
- In-Game Store- Daily Refreshing Store
- Daily Deals
- Event Deals
- Loot boxes
- Battle Pass
- Clans
- Leaderboards
- Character Stats
- Character Abilities
- Mobile Top-Down Character Controls
- Camera Level Controls
- Game Modes- Steal from the enemy Vault
- Collect Crystals and Hold until Countdown
- Team Match
- World Events- Random Damage Zones
- Bonus Objectives
- Collectibles
- Player Scoring
- Gameplay Score Rewards.
- Mobile Optimizations
- Mobile Rendering Solutions
- Android and IOS build
- Android and IOS marketplace submit.