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Kemal – C++, Unreal Engine 5, Unreal Engine 4, experts in Lemon.io

Kemal

From Turkey (GMT+3)

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Game DeveloperSenior
Hire developer
8 years of commercial experience
Cryptocurrency
Gamedev
Virtual reality software
Gaming software
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Kemal – C++, Unreal Engine 5, Unreal Engine 4

Kemal is an experienced Unreal Engine developer with 6 years of commercial experience. He effectively conveys information and addresses necessary points. Kemal has led teams of various sizes and has successfully managed projects, showcasing his ability to work in a team environment. He has also worked independently on a solo project. Overall, Kemal is a versatile developer with experience in Unreal Engine, fluency in blueprints, and strong leadership abilities, making him a strong candidate for roles in game development.

Main technologies
C++
4 years
Unreal Engine 5
2 years
Unreal Engine 4
7 years
Additional skills
GitHub
Web Sockets
Firebase
Ready to start
ASAP
Direct hire
Potentially possible

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Experience Highlights

Senior Unreal Engine Developer
Jul 2022 - Ongoing2 years 4 months
Project Overview

Open World MMO Game with platforming, turn-based combat, and crypto.

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Responsibilities:

Responsibilities:

  • Collaborated within a team environment to fulfill assigned tasks from clients;
  • Developed technical documentation to serve as a guide for game designers and lead developers.

Accomplishments:

  • Advanced Locomotion With Gameplay Ability System- Run, Sprint, Climb, Glide, Swim

  • Turn-based combat system- Assign character position

  • End-game behavior

  • Turn behavior

  • Character Position Info & Abilities UI.

  • Ability Target Highlight & Selection

  • Modular Ability System Design to Handle Hundreds of Characters.

  • Advanced Log systems- Create Tracker Objects

  • Trackers will store information on the user's computer

  • Log Subsystem occasionally collects the stored information and sends it to the server

  • Multi-Threaded information collection.

Project Tech stack:
Unreal Engine 5
Senior Unreal Engine Developer
Apr 2022 - Jul 20223 months
Project Overview

Undisclosed RTS Game with auto AI play.

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Responsibilities:

Responsibilities:

  • Accomplished given tasks in a team environment;
  • Acted as a substitute for the Lead developer in case of their absence;
  • Created technical documentation to provide a roadmap for game designers;
  • Led developers.

Accomplishments:

  • Worker Behavior- Assign To Workplace

  • Assign To Resting Place

  • Calendar & Day Time Behavior

  • Worker State Behavior

  • Worker States & Effectors- Rest, Happy, Hungry, Sick

  • Building UI- Worker Assign & Remove

  • Controller Interaction.

  • Day Time Cycle & UI- Game World Day & Time Callendar

  • Tech Tree Extenable System with GAS- A system to create Active & Passive research abilities

  • Can depend on other research to be complete.

Project Tech stack:
Unreal Engine 5
Senior Unreal Engine Developer
May 2021 - May 20221 year
Project Overview

Undisclosed action-adventure game with story progression.

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Responsibilities:

Responsibilities:

  • Led the project development;
  • Counseled all other departments about Unreal Engine & Game Development.

Accomplishments:

  • Source Control Responsibility

  • Art Team Unreal Engine Game Asset Pipeline Responsibility.

  • Game Design Meetings and Gameplay Vision

  • Technical Limitations and Profiling

  • Custom Gameplay Ability System

  • Stats & Attributes

  • Gameplay Effects

  • Abilities:- Telekinesis, Dash, Teleport, Climb, Hide, Cover

  • Camera Targeting

  • Footsteps

  • Character Locomotion

  • Camera Behavior

  • IK & Animation Systems

  • Third Person Character Locomotion

  • Melee Combat System- Combo

  • Hit Direction and Responses

  • Input Buffer

  • General AI Structure- Hostile

  • Non-hostile

  • Conditional Hostile

  • Quest Related

  • Bosses

  • Hostile Detection

  • Factions

  • Many Libraries

  • Settings Systems

  • Multi-Language Subtitles with Audio

  • Steam interaction

  • Cheat Manager

Project Tech stack:
Unreal Engine 4
Unreal Engine 5
Unreal Engine Developer
Jan 2021 - May 20213 months
Project Overview

Third-person multiplayer shooter game with platforming and time challenges.

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Responsibilities:

Responsibilities:

  • Handled time challenge game mode and statistics;
  • Developed a prototype player behavior like bot AI to provide offline gameplay.

Accomplishments:

  • Time Challange Game Mode
  • Collect Statistics & Send them To Firebase
  • Collect Leaderboard Data From Firebase
  • Leaderboard UI Implementation
  • Multiplayer Bot AI Tests- Act as a Team Member
  • Use Platforming Abilities
  • Kill Enemy Team
  • Respawn
Project Tech stack:
Unreal Engine 4
Firebase
Senior Unreal Engine Developer
Feb 2020 - Jan 202111 months
Project Overview

Multiplayer VR game against AI enemies. Four players enter a real-world room and play the scenario we created for 10 minutes. This game was made for funfairs or malls.

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Responsibilities:

Responsibilities:

  • Created the given project and handled any requests related to Unreal Engine 4;
  • Provided game design counseling;
  • Collaborated with non-game-related personnel to complete products.

Accomplishments:

  • Shooter & Melee & Drone AI

  • Bosses- Giant Worm

  • Giant Robot

  • Orbital Plane

  • Player Full Body VR IK

  • Player VR Weapon

  • World Events

  • Bullet Hell Multiplayer Object Pooling.

  • Score Calculations

  • Visual Effects - Shader

  • TCP Server Interaction- Start Session

  • Start World Event

  • Store Player Information

  • Restart Session

Project Tech stack:
Unreal Engine 4
Web Sockets
Lead Unreal Engine Developer
Jun 2019 - Jan 20207 months
Project Overview

This is a replica of Brawl Stars created from scratch using Unreal Engine.

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Responsibilities:

Responsibilities:

  • Led the Unreal Engine project development with client expectations.

Accomplishments:

  • SQL database connection
  • Matchmaking
  • In-Game Store- Daily Refreshing Store
  • Daily Deals
  • Event Deals
  • Loot boxes
  • Battle Pass
  • Clans
  • Leaderboards
  • Character Stats
  • Character Abilities
  • Mobile Top-Down Character Controls
  • Camera Level Controls
  • Game Modes- Steal from the enemy Vault
  • Collect Crystals and Hold until Countdown
  • Team Match
  • World Events- Random Damage Zones
  • Bonus Objectives
  • Collectibles
  • Player Scoring
  • Gameplay Score Rewards.
  • Mobile Optimizations
  • Mobile Rendering Solutions
  • Android and IOS build
  • Android and IOS marketplace submit.
Project Tech stack:
Unreal Engine 4
Web Sockets

Languages

English
Advanced

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