Kemal
From Turkey (GMT+3)
8 years of commercial experience
Lemon.io stats
Kemal – C++, Unreal Engine 5, Unreal Engine 4
Kemal is an experienced Unreal Engine developer with 6 years of commercial experience. He effectively conveys information and addresses necessary points. Kemal has led teams of various sizes and has successfully managed projects, showcasing his ability to work in a team environment. He has also worked independently on a solo project. Overall, Kemal is a versatile developer with experience in Unreal Engine, fluency in blueprints, and strong leadership abilities, making him a strong candidate for roles in game development.
Main technologies
Additional skills
Ready to start
ASAPDirect hire
Potentially possibleExperience Highlights
Senior Unreal Engine Developer
Open World MMO Game with platforming, turn-based combat, and crypto.
Responsibilities:
- Collaborated within a team environment to fulfill assigned tasks from clients;
- Developed technical documentation to serve as a guide for game designers and lead developers.
Accomplishments:
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Advanced Locomotion With Gameplay Ability System- Run, Sprint, Climb, Glide, Swim
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Turn-based combat system- Assign character position
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End-game behavior
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Turn behavior
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Character Position Info & Abilities UI.
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Ability Target Highlight & Selection
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Modular Ability System Design to Handle Hundreds of Characters.
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Advanced Log systems- Create Tracker Objects
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Trackers will store information on the user's computer
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Log Subsystem occasionally collects the stored information and sends it to the server
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Multi-Threaded information collection.
Senior Unreal Engine Developer
Undisclosed RTS Game with auto AI play.
Responsibilities:
- Accomplished given tasks in a team environment;
- Acted as a substitute for the Lead developer in case of their absence;
- Created technical documentation to provide a roadmap for game designers;
- Led developers.
Accomplishments:
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Worker Behavior- Assign To Workplace
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Assign To Resting Place
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Calendar & Day Time Behavior
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Worker State Behavior
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Worker States & Effectors- Rest, Happy, Hungry, Sick
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Building UI- Worker Assign & Remove
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Controller Interaction.
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Day Time Cycle & UI- Game World Day & Time Callendar
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Tech Tree Extenable System with GAS- A system to create Active & Passive research abilities
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Can depend on other research to be complete.
Senior Unreal Engine Developer
Undisclosed action-adventure game with story progression.
Responsibilities:
- Led the project development;
- Counseled all other departments about Unreal Engine & Game Development.
Accomplishments:
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Source Control Responsibility
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Art Team Unreal Engine Game Asset Pipeline Responsibility.
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Game Design Meetings and Gameplay Vision
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Technical Limitations and Profiling
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Custom Gameplay Ability System
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Stats & Attributes
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Gameplay Effects
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Abilities:- Telekinesis, Dash, Teleport, Climb, Hide, Cover
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Camera Targeting
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Footsteps
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Character Locomotion
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Camera Behavior
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IK & Animation Systems
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Third Person Character Locomotion
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Melee Combat System- Combo
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Hit Direction and Responses
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Input Buffer
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General AI Structure- Hostile
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Non-hostile
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Conditional Hostile
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Quest Related
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Bosses
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Hostile Detection
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Factions
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Many Libraries
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Settings Systems
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Multi-Language Subtitles with Audio
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Steam interaction
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Cheat Manager
Unreal Engine Developer
Third-person multiplayer shooter game with platforming and time challenges.
Responsibilities:
- Handled time challenge game mode and statistics;
- Developed a prototype player behavior like bot AI to provide offline gameplay.
Accomplishments:
- Time Challange Game Mode
- Collect Statistics & Send them To Firebase
- Collect Leaderboard Data From Firebase
- Leaderboard UI Implementation
- Multiplayer Bot AI Tests- Act as a Team Member
- Use Platforming Abilities
- Kill Enemy Team
- Respawn
Senior Unreal Engine Developer
Multiplayer VR game against AI enemies. Four players enter a real-world room and play the scenario we created for 10 minutes. This game was made for funfairs or malls.
Responsibilities:
- Created the given project and handled any requests related to Unreal Engine 4;
- Provided game design counseling;
- Collaborated with non-game-related personnel to complete products.
Accomplishments:
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Shooter & Melee & Drone AI
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Bosses- Giant Worm
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Giant Robot
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Orbital Plane
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Player Full Body VR IK
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Player VR Weapon
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World Events
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Bullet Hell Multiplayer Object Pooling.
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Score Calculations
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Visual Effects - Shader
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TCP Server Interaction- Start Session
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Start World Event
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Store Player Information
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Restart Session
Lead Unreal Engine Developer
This is a replica of Brawl Stars created from scratch using Unreal Engine.
Responsibilities:
- Led the Unreal Engine project development with client expectations.
Accomplishments:
- SQL database connection
- Matchmaking
- In-Game Store- Daily Refreshing Store
- Daily Deals
- Event Deals
- Loot boxes
- Battle Pass
- Clans
- Leaderboards
- Character Stats
- Character Abilities
- Mobile Top-Down Character Controls
- Camera Level Controls
- Game Modes- Steal from the enemy Vault
- Collect Crystals and Hold until Countdown
- Team Match
- World Events- Random Damage Zones
- Bonus Objectives
- Collectibles
- Player Scoring
- Gameplay Score Rewards.
- Mobile Optimizations
- Mobile Rendering Solutions
- Android and IOS build
- Android and IOS marketplace submit.