Ľuboš
From Czech Republic (UTC+2)
Ľuboš – C#, Unity, Unreal Engine 5
Ľuboš is a senior Unity developer with 10 years of experience specializing in VR/AR game development across platforms including MetaQuest, consoles, and web. He demonstrates strong expertise in Unity3D, C#, and optimization techniques, with additional exposure to Unreal Engine and Three.js. Ľuboš is comfortable working both independently and in remote teams, and communicates clearly in English. He has hands-on experience integrating AI agents into Unity projects and excels in prototyping and adapting to new technologies.
10 years of commercial experience in
Main technologies
Additional skills
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Let’s get started today!Experience Highlights
Senior VR developer
A training evaluation platform for VR and web-based training scenarios, featuring AI avatars that provide user feedback and generate session reports. The platform supports personalized training scenarios for clients across military, university, sales, and corporate training, with AI agents and tooling designed to adapt training experiences to different use cases.
- Worked on client projects for VR training;
- Worked on physical LED installations;
- Worked on AI voice agents.
VR developer
A mixed reality tower defense game inspired by classic lane-based strategy games, where players defend against waves of enemies in an interactive augmented environment. The game was released across Meta Quest Store, Pico VR Store, and Rokid AR glasses.
- Led the game design and prototyping;
- Secured funding from a publisher;
- Hired 3D and concept artists;
- Successfully published the game on Meta Quest Store, Pico VR Store, and Rokid AR glasses.
VR Game developer
A story-driven RPG FPS set in a sci-fi universe featuring zombies and combat-focused gameplay. The project involved post-release maintenance and porting the game to Meta Quest, Android, Nintendo Switch, and PSVR.
- Ported Dead Effect 2 to Oculus Quest, Android, Nintendo Switch, and PSVR;
- Performed graphics and code optimizations for mobile VR;
- Prototyped an FPS game in Unreal Engine 5, including weapons and weather simulation.
Gameplay Unity Developer
A game development studio focused on PlayStation projects and prototypes for titles being pitched to publishers. Work included gameplay, networking, physics, and AI experimentation, including a reinforcement learning system running on a mobile device to control a physical toy car.
- Developed gameplay and procedural animation for a console 3D platformer;
- Worked on networking and physics for an FPS VR game;
- Applied reinforcement learning AI to control a physical toy car.