Norbi
From Romania (UTC+3)
Norbi – Unity, C#, Unity3D
Senior XR engineer with ~6 years of Unity/C# experience building production XR systems for education, training, entertainment, defense, research and cultural heritage.
Focus: LBVR setups, multiplayer solutions, standalone-headset performance, and real-equipment integration.
6 years of commercial experience in
Main technologies
Additional skills
Direct hire
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Let’s get started today!Experience Highlights
Game Developer
Three multiplayer games for an indie studio: a 3D medieval RPG with team-based combat, a 2D PvP strategy game built around building and evolving, and a 2D platformer shooter made in one week for a game jam.
- Built multiplayer networking and gameplay across Iron Valley, Evolve and Rumble Womble: matchmaking, real-time sync, combat and character systems.
- Delivered Rumble Womble, a complete multiplayer shooter with movement, shooting, matchmaking and real-time sync, in one week under game-jam pressure.
Augmented Reality Software Engineer
AR football training app with 5 AI-powered drill modes, eliminating the need for a training partner. Built for XREAL Glasses with surface detection for precise ground-plane AR and an interactive scene placement feature that saves ~15 minutes per hour of training.
- Developed an AR football training app for XREAL Glasses with 5 different AI-powered drills, designed to improve solo-training efficiency and remove the need for training partners.
- Implemented custom virtual collision and height-based surface detection using the XREAL SDK, enabling real-time feedback and accurate object placement on the ground.
- Reduced training time by ~15 minutes per hour with a scene-reset feature that re-anchors the experience to the user's real-world position at any given time.
Software Engineer
Full-stack eLearning platform serving 1,000+ students and teachers across 7 school labs in Bucharest, built with the Romanian Ministry of Education. Features real-time session hosting, whiteboard synchronization, 3D model interactions, live quizzes, and data exporting. Increased student engagement and cut annual infrastructure costs by $12,600+ with a self-hosted networking solution.
- Managed the full lifecycle of an eLearning platform developed with the Ministry of Education, used by 1,000+ students and teachers in 7 modern laboratories across Bucharest, Romania.
- Implemented 100% of the client's requirements, including real-time session hosting, whiteboard drawing, 3D media presentation, quizzes, user evaluation, statistics, and data export.
- Improved scalability and saved $12,600+ per year by implementing a self-hosted C# networking solution that removed the dependency on cloud-dedicated servers.
Software Developer
Online multiplayer chess platform built from scratch for a client in Ghana, with accounts, matchmaking, leaderboards and friendly matches.
- Built the platform end to end as a solo developer: authentication, matchmaking, leaderboards and friendly match modes.