Norbi – Unity, C#, Unity3D, experts in Lemon.io

Norbi

From Romania (UTC+3)flag

Game Developer|Senior

Norbi – Unity, C#, Unity3D

Senior XR engineer with ~6 years of Unity/C# experience building production XR systems for education, training, entertainment, defense, research and cultural heritage.

Focus: LBVR setups, multiplayer solutions, standalone-headset performance, and real-equipment integration.

6 years of commercial experience in
Gamedev
Main technologies
Unity
6 years
C#
6 years
Unity3D
6 years
Networking
6 years
Software design
6 years
Additional skills
ARKit
Next.js
Project lifecycle management
Project management
Firebase
Firebase DB and Storage
MongoDB
Blender
AI API integration
Android
iOS
Python
Cloud Firestore
REST API
Arduino
Raspberry Pi
AI
Git
Direct hire
Possible
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Experience Highlights

Founder & XR Engineer
Aug 2023 - Ongoing3 years 1 month
Project Overview

A VR and mixed reality development studio that has delivered 20+ projects, building immersive experiences such as cultural heritage reconstructions, multiplayer training simulations, and location-based VR attractions.

Responsibilities:
  • Founded and led a Unity/C# XR studio, delivering 20+ XR projects for clients on three continents, leading the team through architecture and code review and driving scope and cost decisions directly with clients.
  • Architected and scaled an end-to-end LBVR multiplayer platform supporting 20+ simultaneous users across 10+ arcade locations in Romania, with 25,000+ minutes of monthly usage, the first and only deployment of this scale in the country.
  • Built a collocated multiplayer training simulation for Airbus A320/A321neo cabin-door procedures, with networked state replication, finger tracking, and an operator monitoring dashboard, designed to replace costly physical training programs.
  • Delivered a 3-site VR reconstruction of Neolithic and Roman heritage sites, using AI-generated 3D assets and voice synthesis (Meshy, ElevenLabs), a custom low-poly vegetation renderer for standalone Quest 3, and a real-time RO/EN/BG localization pipeline driven from a content spreadsheet.
  • Built a voice-driven AI agent system for multiplayer mixed reality (speech-to-text → LLM → spatial-audio text-to-speech) with switchable cloud, on-prem, and local inference for cost-efficient scaling.
  • Built a custom chunk-based fluid-physics engine (buoyancy, hydrodynamic resistance, turbulence) for a VR engineering simulation at interactive frame rates for a European technical university.
Project Tech stack:
Unity
C#
Unity3D
Firebase
MongoDB
Networking
Next.js
Blender
LLM integration
AI API integration
REST API
Virtual Reality Developer
May 2023 - Sep 20234 months
Project Overview

A cross-platform VR research tool built with Babeș-Bolyai University's Psychology department. One codebase powers PC, VR, Android, and iOS (95% shared code). The platform handled data collection from over 1,500 participants, generating 100k+ entries backed by Firebase real-time database and an offline mode fallback. Available on Steam, Play Store and App Store.

Responsibilities:
  • Led development of REThink Life, a VR research tool for Babeș-Bolyai University's Psychology department. Delivered results that led to full ownership of development and maintenance.
  • Re-architected the app for cross-platform support across VR, Android, iOS, and PC with 95% shared code and published it on Steam, Play Store, App Store.
  • Integrated Firebase, collecting 100k+ entries of psychological data from 1,500+ participants, and prevented data loss on 1,200+ entries with an offline C# database backup solution.
Project Tech stack:
Unity
C#
Android
iOS
Firebase
.NET
Game Developer
Jul 2022 - Mar 20238 months
Project Overview

Iron Valley: Multiplayer 3D medieval RPG with team-based combat. Built to push skills in networking, character systems, and 3D environment design.

Evolve: Strategy 2D game built around building, evolving, and outmaneuvering opponents in competitive matches.

Rumble Womble: Multiplayer 2D Shooter with polished gameplay loop, matchmaking, real-time syncing, shooting, movement built in one week for a game jam under extreme time pressure.

Responsibilities:
  • Built multiplayer networking and gameplay for three titles: <u>Iron Valley</u> (3D medieval RPG), <u>Evolve</u> (2D PvP strategy) and <u>Rumble Womble</u> (2D platformer shooter).
Project Tech stack:
Unity
C#
Unity3D
Firebase
Networking
Augmented Reality Software Engineer
Nov 2021 - Jun 20226 months
Project Overview

AR football training app with 5 AI-powered drill modes, eliminating the need for a training partner. Built for XREAL Glasses with surface detection for precise ground-plane AR and an interactive scene placement feature that saves ~15 minutes per hour of training.

Responsibilities:
  • Developed an AR football training app for XREAL Glasses with 5 different AI-powered drills, designed to improve solo-training efficiency and remove the need for training partners.
  • Implemented custom virtual collision and height-based surface detection using the XREAL SDK, enabling real-time feedback and accurate object placement on the ground.
  • Reduced training time by ~15 minutes per hour with a scene-reset feature that re-anchors the experience to the user's real-world position at any given time.
Project Tech stack:
Unity
C#
Software Engineer
Jul 2021 - Dec 20215 months
Project Overview

Full-stack eLearning platform serving 1,000+ students and teachers across 7 school labs in Bucharest, built with the Romanian Ministry of Education. Features real-time session hosting, whiteboard synchronization, 3D model interactions, live quizzes, and data exporting. Increased student engagement and cut annual infrastructure costs by $12,600+ with a self-hosted networking solution.

Responsibilities:
  • Managed the full lifecycle of an eLearning platform developed with the Ministry of Education, used by 1,000+ students and teachers in 7 modern laboratories across Bucharest, Romania.
  • Implemented 100% of the client's requirements, including real-time session hosting, whiteboard drawing, 3D media presentation, quizzes, user evaluation, statistics, and data export.
  • Improved scalability and saved $12,600+ per year by implementing a self-hosted C# networking solution that removed the dependency on cloud-dedicated servers.
Project Tech stack:
Unity
C#
REST API
Blender
Networking
Game Developer
Oct 2020 - Jul 20218 months
Project Overview

Pawns to Kings: Online multiplayer chess platform built from scratch for a client in Ghana featuring authentication, matchmaking, leaderboards, and friendly match modes.

Multiplayer FPS: First professional freelance project. A multiplayer FPS prototype for a US client that grew from $40 to $120 based on quality delivered.

Responsibilities:
  • Started my professional career with three freelance contracts: Online Chess Platform (matchmaking, leaderboards, auth, etc.), Multiplayer FPS Prototype (rehired at 3x the fee), and a Unity Crossword Mobile Game (rehired for a second project).
Project Tech stack:
Unity
C#
Firebase
Networking
Git

Languages

Romanian
Advanced
Hungarian
Pre-intermediate
English
Advanced

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