Norbi – Unity, C#, Unity3D, experts in Lemon.io

Norbi

From Romania (UTC+3)flag

Game Developer|Senior

Norbi – Unity, C#, Unity3D

Senior XR engineer with ~6 years of Unity/C# experience building production XR systems for education, training, entertainment, defense, research and cultural heritage.

Focus: LBVR setups, multiplayer solutions, standalone-headset performance, and real-equipment integration.

6 years of commercial experience in
Gamedev
Main technologies
Unity
6 years
C#
6 years
Unity3D
6 years
Networking
6 years
Software design
6 years
Additional skills
ARKit
Next.js
Project lifecycle management
Project management
Firebase
Firebase DB and Storage
MongoDB
Blender
AI API integration
Android
iOS
Python
Cloud Firestore
REST API
Arduino
Raspberry Pi
AI
Git
Direct hire
Possible
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Experience Highlights

Game Developer
Aug 2022 - Apr 20238 months
Project Overview

Three multiplayer games for an indie studio: a 3D medieval RPG with team-based combat, a 2D PvP strategy game built around building and evolving, and a 2D platformer shooter made in one week for a game jam.

Responsibilities:
  • Built multiplayer networking and gameplay across Iron Valley, Evolve and Rumble Womble: matchmaking, real-time sync, combat and character systems.
  • Delivered Rumble Womble, a complete multiplayer shooter with movement, shooting, matchmaking and real-time sync, in one week under game-jam pressure.
Project Tech stack:
Unity
C#
Unity3D
Firebase
Networking
Augmented Reality Software Engineer
Dec 2021 - Jul 20227 months
Project Overview

AR football training app with 5 AI-powered drill modes, eliminating the need for a training partner. Built for XREAL Glasses with surface detection for precise ground-plane AR and an interactive scene placement feature that saves ~15 minutes per hour of training.

Responsibilities:
  • Developed an AR football training app for XREAL Glasses with 5 different AI-powered drills, designed to improve solo-training efficiency and remove the need for training partners.
  • Implemented custom virtual collision and height-based surface detection using the XREAL SDK, enabling real-time feedback and accurate object placement on the ground.
  • Reduced training time by ~15 minutes per hour with a scene-reset feature that re-anchors the experience to the user's real-world position at any given time.
Project Tech stack:
Unity
Unity3D
C#
Software Engineer
Aug 2021 - Jan 20225 months
Project Overview

Full-stack eLearning platform serving 1,000+ students and teachers across 7 school labs in Bucharest, built with the Romanian Ministry of Education. Features real-time session hosting, whiteboard synchronization, 3D model interactions, live quizzes, and data exporting. Increased student engagement and cut annual infrastructure costs by $12,600+ with a self-hosted networking solution.

Responsibilities:
  • Managed the full lifecycle of an eLearning platform developed with the Ministry of Education, used by 1,000+ students and teachers in 7 modern laboratories across Bucharest, Romania.
  • Implemented 100% of the client's requirements, including real-time session hosting, whiteboard drawing, 3D media presentation, quizzes, user evaluation, statistics, and data export.
  • Improved scalability and saved $12,600+ per year by implementing a self-hosted C# networking solution that removed the dependency on cloud-dedicated servers.
Project Tech stack:
Unity
C#
REST API
Blender
Networking
Software Developer
Dec 2020 - Feb 20212 months
Project Overview

Online multiplayer chess platform built from scratch for a client in Ghana, with accounts, matchmaking, leaderboards and friendly matches.

Responsibilities:
  • Built the platform end to end as a solo developer: authentication, matchmaking, leaderboards and friendly match modes.
Project Tech stack:
Unity
C#
Firebase
Networking
Git

Languages

Romanian
Advanced
Hungarian
Pre-intermediate
English
Advanced

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