Obiwan – Unreal Engine 5, Unreal Engine 4, C++
Obiwan is a senior Unreal Engine developer with over six years of experience in C++ and Unreal Engine (UE4/UE5), specializing in game development and live-service multiplayer projects. He has demonstrated strong architectural skills and team leadership. Screenings confirm his ability to work independently, communicate effectively, and translate ideas into code. Obiwan would be an excellent fit for a fast-paced, innovative startup team, bringing both technical expertise and adaptability to dynamic project environments.
7 years of commercial experience in
Main technologies
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Let’s get started today!Experience Highlights
Game Developer
A large-scale multiplayer AAA live-service project built with Unreal Engine, focused on delivering an online, continuously evolving game experience. The project involved developing and maintaining gameplay systems, supporting live updates, scalability, and long-term player engagement within a high-performance, production-grade environment.
- Developed and enhanced in-game UI, improving player onboarding and navigation across game features and screens;
- Fixed bugs, maintained documentation, and implemented new UI-related features;
- Collaborated closely with backend engineers to design and integrate modular systems;
- Utilized C++ and Blueprints alongside Unreal Engine tools (UMG, MVVM, GAS, etc.) to deliver a consistent and high-quality UI/UX;
- Worked with cross-functional teams to ensure smooth integration and alignment across systems.
Senior Game Developer
An established single-player live-service AAA game, focusing on developing gameplay and UI features. The project involved maintaining and expanding an ongoing live-service experience, improving player engagement, and implementing new interactive systems using a proprietary game engine.
- Integrated seamlessly into client development workflows, supporting their game production pipelines and ensuring smooth collaboration with internal teams;
- Developed and delivered high-quality game features and performance optimizations using C++, Python, and ActionScript within the client’s proprietary in-house engine;
- Assisted in troubleshooting and refining existing systems to improve stability, scalability, and maintainability;
- Collaborated with cross-functional teams to implement solutions that aligned with project goals and technical standards;
- Participated in design discussions, providing technical input to enhance gameplay and system functionality.
Lead Gameplay Developer
A fast-paced 3v3 online shooter featuring strategic gameplay and competitive multiplayer mechanics. The project focused on delivering engaging combat, tactical decision-making, and a dynamic player-versus-player experience.
- Managed Perforce and CI/CD pipelines, integrating Jenkins, Azure, and Steam for continuous development;
- Led a team of 14 developers, overseeing code standards, conducting reviews, and fostering collaboration;
- Defined technical frameworks and requirements while ensuring smooth cross-departmental collaboration with designers and artists;
- Acted as the principal programmer for animation and locomotion systems, while also developing gameplay features, including Weapon, Melee and Movement systems;
- Developed clean and highly optimized network code for various game elements, including UI, animations, and inventory systems;
- Translated Blueprints into efficient C++ code, conducting code reviews to maintain code quality and adherence to best practices;
- Implemented and optimized features in the Gameplay Abilities System (GAS);
- Collaborated closely with game designers to design and implement fast-paced movement mechanics and other gameplay features.
Senior Lead Developer
A multiple bespoke B2B solutions in VR and MR for a variety of use cases. The projects included training simulations, real estate visualization, virtual tours of sports arenas, and other interactive experiences tailored to individual client needs.
- Collaborated with stakeholders to define project delivery strategies and worked with project managers to break down requirements into actionable tasks;
- Managed team performance and ensured timely, quality delivery of features;
- Assured features passed QA testing while actively contributing as a programmer on new features and maintenance, including CI/CD pipeline tasks;
- Developed AR and VR B2B solutions using Unreal Engine with C++ and Blueprints, creating and optimizing projects for Windows and Android;
- Implemented and maintained modular, organized, and well-documented code, including UI/UX development for VR applications.