Pierre
From United Kingdom (UTC+1)
Pierre – Kubernetes, Golang
Pierre is a senior backend and infrastructure engineer with 14+ years of experience, specializing in Go, system design, and PostgreSQL. He has led architecture and implementation for AI/ML and platform systems, including recent work on autonomous agent deployments at Google PSO. His strengths include technical leadership, system design, and client communication, though his hand-written Go is currently rusty.
15 years of commercial experience in
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Let’s get started today!Experience Highlights
Staff Forward Deployed Engineer - AI
Working as part of Google Delta Team working on some google's most challenging customer engagements.
- Operate as a staff-level technical leader for strategic customer implementations on Google Cloud, aligning technical direction, delivery sequencing, and stakeholder expectations.
- Lead complex cross-functional customer engagements in AI/ML, shaping solution approach and execution without formal line management responsibility.
- Partner with customer engineering, product, and leadership stakeholders to drive implementation decisions, resolve delivery blockers, and keep high-impact programs moving.
- Bring executive-level communication and hands-on technical depth to Google Cloud engagements, helping customers convert ambitious AI goals into executable programs.
- Represent Google with senior technical credibility across customer accounts, combining architecture guidance with pragmatic implementation support in the AI and ML domain.
VP of Engineering
An immersive safety training platform for enterprise workforces, combining game-based learning with scalable training delivery and learning management system integration. I led engineering across game development, web, backend, AI, platform, and QA, with a focus on reducing delivery costs, accelerating customer onboarding, and improving release frequency.
- Built the internal engineering org from a fully outsourced baseline, hiring about 10 engineers and growing the web team from 3 to 7.
- Redesigned training delivery from GPU streaming to pre-rendered video, cutting per-trainee costs by about 90% and removing Nvidia GDN dependency.
- Reduced enterprise onboarding time from more than 6 months to under 4 weeks via SCORM integration and unblocked go-live for new customers.
- Led game development, frontend/backend cross-functional teams, AI, platform, and QA with managers for AI, QA, and game development reporting in.
- Improved deployment frequency from bi-weekly to multiple times per day by standardizing CI/CD, test automation, and release practices.
VP of Engineering
A conversational marketing platform that helped brands engage customers through messaging apps and automated conversations. I led the engineering organization, overseeing platform modernization, AI/ML, infrastructure, and delivery as the business scaled, including support for large enterprise messaging campaigns.
- Scaled the company from about 15 to about 60 people, with roughly half the organization in Engineering reporting in.
- Led 3 engineering managers plus AI/ML and infrastructure teams, and owned performance reviews, leveling, and quarterly goal-setting.
- Co-led weekly leadership meetings with co-founders to align roadmap, delivery, and commercial priorities.
- Completed migrations from Angular.js to Vue.js and PHP to Golang, improving performance and maintainability.
- Scaled systems to handle 1 million messages instantly, enabling major enterprise campaign launches.
Principal Software Architect / Technical Lead
A conversational marketing platform for brands to build and run automated customer conversations on messaging channels. I led technical architecture and modernization, introducing Go services, Vue.js, Kubernetes, Terraform, and CI/CD foundations to improve maintainability and move from lengthy deployments to continuous delivery.
- Reduced deployment time from 90 minutes per environment to continuous delivery via Kubernetes and Terraform.
- Initiated migrations from PHP to Golang and Angular.js to Vue.js, alongside Terraform, Kubernetes, and CI/CD foundations.
Software Architect / Technical Lead
A digital platform for waste-management operations, supporting route planning and pickup/drop-off ordering following an acquisition. I led architecture and technical delivery, coordinated external engineering teams, and helped build an in-house digital consulting capability for new business initiatives.
- Coordinated up to 50 external engineers and built an in-house digital consulting team for new business initiatives.
- Supported M&A activities including due diligence and on-site evaluations across US locations.
- Led the end-to-end digital platform for route planning and pickup/drop-off ordering after the Tönsmeyer acquisition.
Software Engineer IoT Platform
A scalable and generic IoT platform for different use cases across the OSRAM universe, suppliers, and customers.
Helped build a scalable, reusable IoT platform for OSRAM, its suppliers, and customers as part of a small team of engineers and IoT specialists in the Berlin Innovation Hub.
Built IoT data ingestion and persistence systems with real-time monitoring, telemetry, and security handling.
Reduced data-point processing time by 90% through profiling, hot-path optimization, and scaling strategies.
Founding Software Engineer, Backend
A patient management platform for healthcare providers. As a founding backend engineer, I built the backend foundation using Node.js, C#, .NET Core, and MSSQL, with testing and documentation to support healthcare regulatory requirements.
- Built backend infrastructure for a patient management system using Node.js, C#, .NET Core, and MSSQL.
- Implemented testing and documentation to support healthcare regulatory requirements.
Software Engineer
Agency work focused on customer-centric solutions.
Delivered customer-focused software solutions during a three-month agency contract, working with PHP and MySQL.
Software Engineer
Freelance and contractor work, mostly in disaster recovery engagements.
Delivered freelance and contract software projects, with a focus on recovering troubled projects and taking ownership of scoping and delivery.
Worked across Node.js, React, Redux, C#, and PHP, adapting the technology approach to each client’s needs.
Co-Founder & CTO
A company founded to provide multiplayer gaming solutions for gamers.
Co-founded and scaled the company to $70K in monthly recurring revenue, culminating in its acquisition by a competitor.
Owned commercial and technical outcomes across product, platform, and operations.
Reduced server provisioning time from four days to immediate availability through distributed scheduling and automated IP assignment.