
Rafael
From Romania (UTC+3)
7 years of commercial experience
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Rafael – C++, Unreal Engine 5, Unreal Engine 4
Meet Rafael, a Senior Game Developer with extensive experience working with Unreal Engine. Our technical interviewer highlighted his skills in Agile for building blueprints, strong coding skills in C++ and algorithms, and his understanding of performance. Throughout most of his industry experience, he has been dedicated to simulation or real-time rendering projects. He can allocate 20 hours per week to a new project and can switch to full-time after some time.
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Let’s get started today!Experience Highlights
Software Developer
A high-tech company that creates lithography machines for chipmakers to produce computer chips.
- Refactored older C/C++ code;
- Replaced C/C++ libraries;
- Integrated new features into older/refactored code;
- Implemented Unit Tests using GTest;
- Developed custom integration tests in C++ as standalone executablesю
ADAS Simulation Engineer
A virtual world designed for testing, training, and validating driver assistance systems and autonomous driving functions. The computer-generated environments feature physically realistic effects that are indistinguishable from tests in real traffic.
- Developed on top of the CARLA project;
- Integrated Simulink models into the Carla project;
- Developed custom unreal engine classes and blueprints;
- Maintained an Unreal Engine API consumed by Python;
- Automated various manual tasks with Python scripts;
- Conducted code reviews and git administration;
- Documented various systems;
- Developed custom vehicle scenarios based on specific requirements.
Software Developer
The project focused on developing a C++ client library capable of performing various operations on a blockchain.
- Gained a thorough understanding of blockchain operations and protocols;
- Integrated and used libs from open sources (Curl, OpenSSH);
- Debugged blockchain operation and data;
- Integrated this C++ client lib in a UE4 plugin and create some demo scenes.
Unreal Engine Developer
Fashion designer with 3D environment developed in Unreal Engine.
- Created and maintained real-time 3D mesh material manipulation;
- Developed a bridge between QT and Unreal Engine applications;
- Modified Unreal Engine core to embed the packaged application in a QT application;
- Created a GLTF export plugin;
- Maintained git branches and CI/CD in Jenkins;
- Conducted code reviews;
- Onboarded new team members;
- Created a ThreeJS web plugin for 3D product visualization and customization.