Rico
From Brazil (UTC-3)
Rico – Figma, Adobe After Effects, Prototyping
Rico is a Strong Senior Graphic Designer and Design Lead with 25+ years across branding, art direction, motion and digital product design, with a development background that lets him prototype in code. As founding designer at a New York startup, he built the brand and first product interface from zero, helping the platform sign four major sports and entertainment clients. For a global food and beverage company, he led design on a four-brand loyalty platform and built a motion framework that cut animation file weight by over 70% across four brand websites.
29 years of commercial experience in
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Let’s get started today!Experience Highlights
Senior Product Designer
An enterprise software application for a confidential client, delivered through a freelance design agency. The product is moving from a working prototype to its first MVP release.
- Delivered a working prototype in under 2 weeks, for a scope that would normally take an estimated 2 to 3 months, by running design in a fully AI-integrated process;
- Design the application end to end together with the client's stakeholders, from core flows to developer-ready screens;
- Built the design system with Claude and delivered the components as code, ready for developers to use;
- Now expanding the product from prototype to MVP in phase two.
Founding Designer & Creative Director
A New York startup building Moment Live, a platform sold to professional sports teams and entertainment venues. The company started with no brand and no product interface, and needed both to pitch its first clients and investors.
- Built the brand system and first product interface from zero that Moment used to go live and sign four major clients: the Miami Heat, Atlanta Hawks, Kaseya Center and State Farm Arena;
- Defined the full brand identity side by side with the founders: symbol, logotype, color, typography, motion and an AI-generated imagery system;
- Steered the founders away from a "play it safe" direction that risked looking like a generic calendar app, landing on a brand that felt familiar yet distinctive;
- Designed the first versions of the Moment Live interface with two temporary designers, including the demo built for the Miami Heat before they signed, and built its animations in Rive;
- Created all social content (one reel per feature), sales decks and presentations used to pitch teams and venues;
- Focused on brand, marketing and client acquisition after the first client signed, while a dedicated team took over the product.
Senior Designer & Creative Technologist
A mobile-first loyalty platform bringing four Kraft Heinz consumer brands (Heinz, Mac & Cheese, Lunchables and Oscar Mayer) into one experience, designed through the digital agency Apply Digital. The client paused the platform before launch after a strategic shift.
- Led a 3-person design team through concept, design, motion and prototype of the platform;
- Designed 20+ screens and core flows and reviewed them weekly with Kraft Heinz stakeholders for over a year;
- Kept the design moving while the platform's direction was still undecided, reframing the work as the brief evolved and dropping ideas that solved the wrong problem;
- Created "The Drip", a cross-brand visual signature that outlived the project and was reused as wave elements on other Kraft Heinz brand sites;
- Produced social motion content for Heinz and the What's Cooking app.
Senior Designer & Creative Technologist
A shared motion system for four Kraft Heinz brand websites: Heinz, Lunchables, Philadelphia and Oscar Mayer, delivered through the digital agency Apply Digital. Animations on these sites shipped as heavy files of up to 3 MB each, weighing down page performance across the brands.
- Cut animation file weight by over 70% on average and up to 95% (from 3 MB to 150 KB) across the Heinz, Lunchables, Philadelphia and Oscar Mayer sites by moving animation from exported files to code;
- Conceived and prototyped the KH Animation Framework, combining After Effects Expressions, Lottie and a web tool for designers;
- Handed the framework over to two developers, who took it to production;
- Supported the training of the agency's designers on the new motion workflow;
- Had the work featured in an Apply Digital article on AI-assisted animation (April 2024).
Lead Product Designer
A fully online education platform for schools, built by an EdTech startup in its pre-launch phase. It had to work for students on old smartphones and slow connections, and was built under pandemic-driven deadlines with a small engineering team.
- Reversed the onboarding flow so students join the class first and register later; the pilot schools that had complained most about onboarding stopped raising the issue;
- Led UX/UI with 2 designers, a Product Owner and the founders;
- Built the platform's design system in Figma with atomic design, from tokens to components;
- Designed for low-end devices and accessibility: legible type, high contrast and screens that work on older smartphones and slow connections.