Rico – Figma, Adobe After Effects, Prototyping, experts in Lemon.io

Rico

From Brazil (UTC-3)flag

Graphic Designer|Strong senior

Rico – Figma, Adobe After Effects, Prototyping

Rico is a Strong Senior Graphic Designer and Design Lead with 25+ years across branding, art direction, motion and digital product design, with a development background that lets him prototype in code. As founding designer at a New York startup, he built the brand and first product interface from zero, helping the platform sign four major sports and entertainment clients. For a global food and beverage company, he led design on a four-brand loyalty platform and built a motion framework that cut animation file weight by over 70% across four brand websites.

29 years of commercial experience in
Advertising
AI
Animation
Consumer goods
Design
E-learning
Edtech
Entertainment
Food and beverages
Marketing
Media
Pharmaceutics
Sales
Sports
UI/UX
Veterinary services
B2B
B2C
Main technologies
Figma
5.5 years
Adobe After Effects
3.5 years
Prototyping
5.5 years
Adobe Illustrator
20 years
Additional skills
Design system
Claude Code
Adobe Photoshop
Motion
Lottie
UI/UX
Vue.js
Golang
PostgreSQL
JavaScript
Product design
Direct hire
Possible
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Experience Highlights

Senior Product Designer
Sep 2026 - Ongoing2 months
Project Overview

An enterprise software application for a confidential client, delivered through a freelance design agency. The product is moving from a working prototype to its first MVP release.

Responsibilities:
  • Delivered a working prototype in under 2 weeks, for a scope that would normally take an estimated 2 to 3 months, by running design in a fully AI-integrated process;
  • Design the application end to end together with the client's stakeholders, from core flows to developer-ready screens;
  • Built the design system with Claude and delivered the components as code, ready for developers to use;
  • Now expanding the product from prototype to MVP in phase two.
Project Tech stack:
Claude Code
Design system
Founding Designer & Creative Director
Sep 2025 - Sep 20261 year
Project Overview

A New York startup building Moment Live, a platform sold to professional sports teams and entertainment venues. The company started with no brand and no product interface, and needed both to pitch its first clients and investors.

Responsibilities:
  • Built the brand system and first product interface from zero that Moment used to go live and sign four major clients: the Miami Heat, Atlanta Hawks, Kaseya Center and State Farm Arena;
  • Defined the full brand identity side by side with the founders: symbol, logotype, color, typography, motion and an AI-generated imagery system;
  • Steered the founders away from a "play it safe" direction that risked looking like a generic calendar app, landing on a brand that felt familiar yet distinctive;
  • Designed the first versions of the Moment Live interface with two temporary designers, including the demo built for the Miami Heat before they signed, and built its animations in Rive;
  • Created all social content (one reel per feature), sales decks and presentations used to pitch teams and venues;
  • Focused on brand, marketing and client acquisition after the first client signed, while a dedicated team took over the product.
Project Tech stack:
Adobe Photoshop
Figma
Midjourney
Motion
Rive
Senior Designer & Creative Technologist
Mar 2022 - Jun 20253 years 3 months
Project Overview

A mobile-first loyalty platform bringing four Kraft Heinz consumer brands (Heinz, Mac & Cheese, Lunchables and Oscar Mayer) into one experience, designed through the digital agency Apply Digital. The client paused the platform before launch after a strategic shift.

Responsibilities:
  • Led a 3-person design team through concept, design, motion and prototype of the platform;
  • Designed 20+ screens and core flows and reviewed them weekly with Kraft Heinz stakeholders for over a year;
  • Kept the design moving while the platform's direction was still undecided, reframing the work as the brief evolved and dropping ideas that solved the wrong problem;
  • Created "The Drip", a cross-brand visual signature that outlived the project and was reused as wave elements on other Kraft Heinz brand sites;
  • Produced social motion content for Heinz and the What's Cooking app.
Project Tech stack:
Adobe After Effects
Figma
Lottie
Motion
Senior Designer & Creative Technologist
Mar 2022 - Jun 20253 years 3 months
Project Overview

A shared motion system for four Kraft Heinz brand websites: Heinz, Lunchables, Philadelphia and Oscar Mayer, delivered through the digital agency Apply Digital. Animations on these sites shipped as heavy files of up to 3 MB each, weighing down page performance across the brands.

Responsibilities:
  • Cut animation file weight by over 70% on average and up to 95% (from 3 MB to 150 KB) across the Heinz, Lunchables, Philadelphia and Oscar Mayer sites by moving animation from exported files to code;
  • Conceived and prototyped the KH Animation Framework, combining After Effects Expressions, Lottie and a web tool for designers;
  • Handed the framework over to two developers, who took it to production;
  • Supported the training of the agency's designers on the new motion workflow;
  • Had the work featured in an Apply Digital article on AI-assisted animation (April 2024).
Project Tech stack:
Adobe After Effects
Lottie
Motion
Lead Product Designer
Jun 2020 - Jun 20222 years
Project Overview

A fully online education platform for schools, built by an EdTech startup in its pre-launch phase. It had to work for students on old smartphones and slow connections, and was built under pandemic-driven deadlines with a small engineering team.

Responsibilities:
  • Reversed the onboarding flow so students join the class first and register later; the pilot schools that had complained most about onboarding stopped raising the issue;
  • Led UX/UI with 2 designers, a Product Owner and the founders;
  • Built the platform's design system in Figma with atomic design, from tokens to components;
  • Designed for low-end devices and accessibility: legible type, high contrast and screens that work on older smartphones and slow connections.
Project Tech stack:
Design system
Figma
Prototyping
UI
UX

Education

1996
Business Administration
B.B.A.

Languages

Portuguese
Advanced
English
Advanced

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