Riza – Unity, C#, WebGL, experts in Lemon.io

Riza

From United States (UTC-7)flag

Game Developer|Strong senior
Back-end Web Developer|Strong senior

Riza – Unity, C#, WebGL

Riza is a senior Unity and C# engineer with over 13 years of experience in VR, AR, multiplayer, and interactive products across Quest, PC, PSVR, mobile, and WebGL. She has worked with Meta on spatial UI systems for Meta Horizon and founded independent studios, including Elven Dynamics and The Skywatchers.

Her expertise includes multiplayer architecture, XR interactions, optimization, backend integration, and technical leadership. She has contributed to shipped products such as NFL Pro Era 22 and uses AI-assisted development in her workflow.

14 years of commercial experience in
Adtech
AI
Analytics
Art and creativity
Data analytics
Edtech
Entertainment
Gamedev
Management
Mental healthcare
Networking
Project management
Sports
UI/UX
Simulation software
Virtual reality software
Web3
Software development
Main technologies
Unity
12.5 years
C#
12.5 years
Additional skills
WebGL
Figma
SQL
Python
Rust
AI-assisted coding
Relay
Unreal Engine 5
CSS
PHP
Direct hire
Possible
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Experience Highlights

Contingent Unity/XR Developer
Apr 2025 - Dec 20258 months
Project Overview

A Unity/XR pipeline that converts Figma designs into interactive spatial interfaces for Meta Horizon experiences. The project enables designers to prototype and test immersive UIs directly in XR, while ensuring that changes remain stable, compatible, and maintainable.

Responsibilities:
  • Implemented production spatial UI and XR interaction systems in Unity from Figma specifications.
  • Collaborated with designers and platform engineers to resolve usability, performance, and device constraints while preserving visual fidelity through rapid iteration and physical-device testing.
Project Tech stack:
Unity
Figma
C#
AI
API
Typescript
SQL
PHP
HTML
CSS
Unity Network Architect / Lead Developer
Feb 2024 - Aug 20246 months
Project Overview

A multiplayer educational VR platform for Meta Quest connecting students and educators in interactive virtual environments. The platform migrated its networking from dedicated servers to Unity Relay, improving session efficiency by 20% and reducing session errors by 30%.

Responsibilities:
  • Re-architected a Meta Quest multiplayer application from dedicated-server infrastructure to Unity Relay, improving real-time session efficiency by 20% and reducing session errors by 30%.
  • Designed and implemented multiplayer session management, networked player interactions, synchronization, Meta XR SDK hand tracking, gesture input, and closed-fist pull locomotion for hands-only navigation.
  • Improved feature-integration accuracy and cross-team alignment by 25% through direct architecture ownership and technical coordination.
Project Tech stack:
Unity
Relay
Networking
C#
SQL
API
Lead Experience Designer
Jul 2022 - Aug 20231 year 1 month
Project Overview

Branded multiplayer experiences for major clients across Roblox, Fortnite Creative/UEFN, and Rec Room, including Walmart Land and Doublemint Gum. The projects combined game design, social interaction, and brand objectives into engaging virtual experiences for public audiences.

Responsibilities:
  • Led design and cross-functional delivery for branded multiplayer experiences in UEFN, Roblox, and Rec Room, including Walmart Land and Doublemint Gum.
  • Converted game-design requirements into technical specifications, implementation-ready tasks, and gameplay functionality using C#, SQL, and Lua within Agile production workflows.
Project Tech stack:
C#
SQL
lua
Project management
Unreal Engine 5
Unity
JavaScript
ARKit
Android SDK
Figma
AI
Agile
Lead Multiplayer Engineer / Multiplayer Game Engineer
Mar 2021 - Jul 20221 year 4 months
Project Overview

A licensed VR football game with competitive multiplayer, real-time synchronization, and backend integrations. The multiplayer architecture contributed to a 15% performance improvement and the successful release of the title.

Responsibilities:
  • Owned Unity and C# multiplayer architecture for the shipped VR title NFL Pro Era 22, including application startup, game-data serialization, save/load, matchmaking, social features, and competitive multiplayer modes.
  • Built configurable backend and API connections for development, staging, and production environments; implemented anti-cheat controls, blacklisted-word filtering, and private player telemetry.
  • Partnered with design, engineering, and QA to profile and optimize multiplayer performance by 15% while addressing VR physics, real-time synchronization, and licensed sports gameplay constraints.
Project Tech stack:
Unity
C#
Networking
Senior VR Designer
Jun 2020 - Mar 20219 months
Project Overview

Unity-based VR gameplay and interaction systems for projects including Final Fury, Synth Riders, and experimental immersive experiences. The work focused on intuitive, responsive interactions, spatial music tools, virtual instruments, and immersive mixing interfaces while preserving compatibility with existing game systems.

Responsibilities:
  • Designed and prototyped Unity-based VR gameplay and interaction systems for Final Fury, including spatial music-composition tools, virtual instruments, and immersive mixing interfaces.
  • Re-engineered selected Synth Riders systems while preserving established gameplay behavior, compatibility, and production stability.
Project Tech stack:
Unity
C#
Networking
Senior Unity Developer
Dec 2019 - May 20204 months
Project Overview

VR fitness-tracking technology that lets players monitor workout activity and biometric estimates without leaving their immersive experience. YUR.Watch provided a wrist-mounted in-world interface for real-time exercise information.

Responsibilities:
  • Designed, developed, tested, and shipped YUR.Watch in Unity, delivering real-time biometric and workout-performance feedback through an in-world VR wrist interface.
  • Refactored the product's fitness-tracking code into YUR.SDK, enabling third-party Unity developers to integrate biometric features through documented APIs, technical guides, and reusable components.
Project Tech stack:
Unity
C#
Chief Creative Officer / Unity Engineer
Oct 2018 - Oct 20191 year
Project Overview

A multiplayer VR platform supporting mental health, peer interaction, and community experiences. Core systems included avatars, virtual environments, spatial interfaces, and event scheduling, designed for accessibility, comfort, and privacy.

Responsibilities:
  • Led systems design and Unity development for a networked VR mental-health platform, defining avatars, virtual worlds, spatial UI, player interaction patterns, and user-created event scheduling.
  • Coordinated psychologists, founders, consultants, artists, and interns while guiding platform decisions involving privacy-sensitive user data.
Project Tech stack:
Unity
Experience Director
Jun 2017 - Oct 20181 year 4 months
Project Overview

Unity-based VR and mixed-reality installations for museums, enterprise clients, and public venues, including Adventure Science Center and USAA. The projects translated complex subject matter into intuitive, reliable experiences for live public environments.

Responsibilities:
  • Directed concurrent Unity VR installations for Adventure Science Center and USAA, taking interactive science and business concepts from rapid prototyping through testing and live deployment.
  • Led a multidisciplinary team of 8 and established mixed-reality camera, lighting, sound, and real-time cinematography workflows for public-facing installations.
Project Tech stack:
Unity
Founder
Oct 2012 - Jun 20174 years 7 months
Project Overview

An independent practice focused on emerging VR/AR technology, interactive advertising, and experimental game experiences. Projects included Unity-based prototypes and applications for Intel, LG, and Noitom, delivered through rapid prototyping and short production cycles.

Responsibilities:
  • Delivered Unity-based AR/VR prototypes, advertising activations, and game pre-production for clients including Intel, LG, Noitom, and agency partners under recurring 2- to 3-week event deadlines.
  • Scoped products, produced agile plans and technical documentation, and taught a one-week Unity bootcamp aligned with the Unity Certification Exam.
Project Tech stack:
C#
Unity

Languages

French
Pre-intermediate
English
Advanced

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