Shanick
From Spain (UTC+2)
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projects done44
hours worked1
offers now 🔥Shanick – C#, Unity, Unity3D
Meet a Senior Game Developer proficient with C#, Unity, and Unity3D and with extensive knowledge of Scrum, and Agile methodologies. Besides programming, Shanick has broad experience working as a tech lead for different companies. In addition, he has already worked on several start-ups and managed one himself, so he's pretty familiar with the kitchen and enjoys the vibe. With a positive mindset, good communication skills, and the ability to adapt quickly, Shanick might be a great fit for your project.
10 years of commercial experience in
Main technologies
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Let’s get started today!Experience Highlights
Tech Lead
A video game for PC with several levels where the user must solve puzzles to save the planet. It is a game with an ecological theme.
- Led the development team.
- Wrote high-quality code (80% of it).
- Decided technologies stack for metrics and frontend features.
Senior Unity Developer
A timeless classic in the puzzle game genre, and in this particular case it was developed for both iOS and Android platforms. The project placed a strong emphasis on performance optimization and user-centered design, ensuring smooth gameplay and customization aligned with player preferences. Thanks to this approach, the game has achieved remarkable success, earning a 4.9-star rating on the Play Store and surpassing 5 million downloads worldwide.
This combination of technical development, team leadership, and process optimization contributed significantly to the overall success of the project and the sustained popularity of the game.
Shanick's contibution:
- Scalable code in C#: Designed and implemented scalable and maintainable code to ensure long-term sustainability of the game’s core systems.
- Native integration for iOS and Android: Integrated notifications, haptic feedback, and other operating system services to deliver a seamless and immersive user experience.
- CI/CD Pipelines: Set up and maintained continuous integration and delivery pipelines, streamlining releases and ensuring faster, more reliable deployments.
- Team coordination: Managed and assigned development tickets for a team of four engineers, aligning tasks with project milestones and deadlines.
- Mentoring & Training: Led katas and training sessions for middle-level and junior developers, promoting best practices, skill growth, and knowledge sharing across the team.
Senior Unity Developer | Full-stack developer
A large-scale cross-platform experience that combines mobile applications, online multiplayer PC gaming, and web-based interaction through HTML5. Developed with a mix of Node.js, React.js, JavaScript, and additional technologies, the project was designed to deliver seamless gameplay across different platforms and achieve a broad global impact.
Today, the game has grown into a vibrant community with over 75,000 streamers and more than 2.1 million players worldwide.
Through a combination of cross-platform development, DevOps practices, and scalable architecture, the game has become a highly engaging global game experience that successfully bridges streaming culture with interactive gameplay.
- Cross-platform development: Built and optimized features using Unity with C#, React.js with JavaScript, Python for tools, and PHP for backend services.
- Feature implementation & coding: Designed and delivered gameplay features and platform functionalities that scaled effectively to support millions of players.
- DevOps & Release Management: Oversaw the release process, including build management across multiple environments for both testing and production.
- CI/CD Integration: Implemented and maintained Jenkins pipelines, ensuring automated, reliable, and efficient deployments across platforms.
Senior Full-stack Software Engineer
Developed and optimized cross-platform experiences using Node.js, React.js, JavaScript, and technologies for mobile applications, online multiplayer games for PC, and web with HTML5, achieving a broad global impact.
- Coded and developed features in Unity with C#, React.js with Javascript, and Python for tools, along with PHP for the backend.
- Managed the release process and DevOps responsibilities using Jenkins pipelines.
- Handled builds across different environments for testing and releases
- Implemented artificial intelligence algorithms.
Software Engineer
A trivia game packed with luxury and fun! A user can be the protagonist of this ostentatious new experience with thousands of questions to sharpen their minds, show all their knowledge and climb to the most coveted podium.
- Created front-end and back-end features.
- debugged and resolved the application issues.
- wrote unit, integration, and e2e tests.
- integrated with different providers.
- performed optimization analysis with Unity profiler and Android ADB debugger.
Lead Engineer (Unity devs)
Shanick was responsible for guiding a team of developers, enhancing product performance, and managing a portfolio of applications. His role combined technical leadership, project management, and strategic planning, ensuring delivery of impactful solutions across Latin America.
Through a mix of technical expertise, team leadership, and strategic planning, he helped the company improve product performance, scale multiple applications, and expand its presence across Latin America’s educational sector.
- Team Leadership & Mentoring: Led and mentored a team of 4 developers, fostering growth, knowledge sharing, and alignment with best engineering practices.
- Performance Optimization: Applied UniRx and reactive programming paradigms to significantly improve the performance and scalability of products.
- Business Analytics: Integrated and analyzed business metrics with Amplitude, enabling data-driven insights for product evolution.
- Project Management: Estimated development times and planned tickets for 12 applications, ensuring realistic timelines and efficient resource allocation.
- Market Expansion: Coordinated free trial deployments for 30 schools across Latin America, expanding product reach and user feedback channels.