Shanick – C#, Unity, Unity3D
Meet a Senior Game Developer proficient with C#, Unity, and Unity3D and with extensive knowledge of Scrum, and Agile methodologies. Besides programming, Shanick has broad experience working as a tech lead for different companies. In addition, he has already worked on several start-ups and managed one himself, so he's pretty familiar with the kitchen and enjoys the vibe. With a positive mindset, good communication skills, and the ability to adapt quickly, Shanick might be a great fit for your project.
9 years of commercial experience in
Main technologies
Additional skills
Rewards and achievements
Direct hire
PossibleReady to get matched with vetted developers fast?
Let’s get started today!Experience Highlights
Tech Lead
A video game for PC with several levels where the user must solve puzzles to save the planet. It is a game with an ecological theme.
- Led the development team;
- Wrote high-quality code (80% of it);
- Decided technologies stack for metrics and frontend features.
Senior Unity Developer
Solitaire (iOS & Android)
Solitaire is a timeless classic in the puzzle game genre, and in this particular case it was developed for both iOS and Android platforms.
The project placed a strong emphasis on performance optimization and user-centered design, ensuring smooth gameplay and customization aligned with player preferences.
Thanks to this approach, Homa’s Solitaire has achieved remarkable success, earning a 4.9-star rating on the Play Store and surpassing 5 million downloads worldwide.
My Contributions
-
Scalable code in C#
Designed and implemented scalable and maintainable code to ensure long-term sustainability of the game’s core systems. -
Native integration for iOS and Android
Integrated notifications, haptic feedback, and other operating system services to deliver a seamless and immersive user experience. -
CI/CD Pipelines
Set up and maintained continuous integration and delivery pipelines, streamlining releases and ensuring faster, more reliable deployments. -
Team coordination
Managed and assigned development tickets for a team of four engineers, aligning tasks with project milestones and deadlines. -
Mentoring & Training
Led katas and training sessions for middle-level and junior developers, promoting best practices, skill growth, and knowledge sharing across the team.
Impact
This combination of technical development, team leadership, and process optimization contributed significantly to the overall success of the project and the sustained popularity of the game.
My Contributions
-
Scalable code in C#
Designed and implemented scalable and maintainable code to ensure long-term sustainability of the game’s core systems. -
Native integration for iOS and Android
Integrated notifications, haptic feedback, and other operating system services to deliver a seamless and immersive user experience. -
CI/CD Pipelines
Set up and maintained continuous integration and delivery pipelines, streamlining releases and ensuring faster, more reliable deployments. -
Team coordination
Managed and assigned development tickets for a team of four engineers, aligning tasks with project milestones and deadlines. -
Mentoring & Training
Led katas and training sessions for middle-level and junior developers, promoting best practices, skill growth, and knowledge sharing across the team.
Senior Full-stack Software Engineer
Developed and optimized cross-platform experiences using Node.js, React.js, JavaScript, and technologies for mobile applications, online multiplayer games for PC, and web with HTML5, achieving a broad global impact.
- Coded and developed features in Unity with C#, React.js with Javascript, and Python for tools, along with PHP for the backend
- Managed the release process and DevOps responsibilities using Jenkins pipelines
- Handled builds across different environments for testing and releases
- Implemented artificial intelligence algorithms
Software Engineer
A trivia game packed with luxury and fun! A user can be the protagonist of this ostentatious new experience with thousands of questions to sharpen their minds, show all their knowledge and climb to the most coveted podium.
- Created front-end and back-end features;
- debugged and resolved the application issues;
- wrote unit, integration, and e2e tests;
- integrated with different providers;
- performed optimization analysis with Unity profiler and Android ADB debugger.
Software Engineer / Tech Artist
A freelance video game of race cars.
- Managed art integration;
- Wrote all the code.
Software Engineer
A board trivia game to enjoy as a family.
- Wrote the code for the "Family mode";
- built and deployed for Play Store and App Store;
- adjusted UI for WebGL.