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Shanick – C#, Unity, Unity3D, experts in Lemon.io

Shanick

From Spain (UTC+2)flag

Game Developer|Senior
Lemon.io stats
1
projects done
44
hours worked
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offers now 🔥

Shanick – C#, Unity, Unity3D

Meet a Senior Game Developer proficient with C#, Unity, and Unity3D and with extensive knowledge of Scrum, and Agile methodologies. Besides programming, Shanick has broad experience working as a tech lead for different companies. In addition, he has already worked on several start-ups and managed one himself, so he's pretty familiar with the kitchen and enjoys the vibe. With a positive mindset, good communication skills, and the ability to adapt quickly, Shanick might be a great fit for your project.

10 years of commercial experience in
Adtech
Gamedev
Mobile apps
Gaming software
Software development
Main technologies
C#
8 years
Unity
8 years
Unity3D
8 years
Additional skills
Python
Kotlin
JavaScript
Next.js
React
Jenkins
GitLab
PHP
Trello
Confluence
Jira
AWS
Firebase
MongoDB
GCP
Node.js
CI/CD
QA Automation
Rewards and achievements
Tech interviewer
Direct hire
Possible
Ready to get matched with vetted developers fast?
Let’s get started today!

Experience Highlights

Tech Lead
Apr 2019 - Ongoing6 years 8 months
Project Overview

A video game for PC with several levels where the user must solve puzzles to save the planet. It is a game with an ecological theme.

Responsibilities:
  • Led the development team.
  • Wrote high-quality code (80% of it).
  • Decided technologies stack for metrics and frontend features.
Project Tech stack:
Unity
Unity3D
C#
Senior Unity Developer
Feb 2023 - Dec 20241 year 10 months
Project Overview

A timeless classic in the puzzle game genre, and in this particular case it was developed for both iOS and Android platforms. The project placed a strong emphasis on performance optimization and user-centered design, ensuring smooth gameplay and customization aligned with player preferences. Thanks to this approach, the game has achieved remarkable success, earning a 4.9-star rating on the Play Store and surpassing 5 million downloads worldwide.

This combination of technical development, team leadership, and process optimization contributed significantly to the overall success of the project and the sustained popularity of the game.

Responsibilities:

Shanick's contibution:

  • Scalable code in C#: Designed and implemented scalable and maintainable code to ensure long-term sustainability of the game’s core systems.
  • Native integration for iOS and Android: Integrated notifications, haptic feedback, and other operating system services to deliver a seamless and immersive user experience.
  • CI/CD Pipelines: Set up and maintained continuous integration and delivery pipelines, streamlining releases and ensuring faster, more reliable deployments.
  • Team coordination: Managed and assigned development tickets for a team of four engineers, aligning tasks with project milestones and deadlines.
  • Mentoring & Training: Led katas and training sessions for middle-level and junior developers, promoting best practices, skill growth, and knowledge sharing across the team.
Project Tech stack:
Unity
Senior Unity Developer | Full-stack developer
Aug 2022 - Jan 20235 months
Project Overview

A large-scale cross-platform experience that combines mobile applications, online multiplayer PC gaming, and web-based interaction through HTML5. Developed with a mix of Node.js, React.js, JavaScript, and additional technologies, the project was designed to deliver seamless gameplay across different platforms and achieve a broad global impact.

Today, the game has grown into a vibrant community with over 75,000 streamers and more than 2.1 million players worldwide.

Through a combination of cross-platform development, DevOps practices, and scalable architecture, the game has become a highly engaging global game experience that successfully bridges streaming culture with interactive gameplay.

Responsibilities:
  • Cross-platform development: Built and optimized features using Unity with C#, React.js with JavaScript, Python for tools, and PHP for backend services.
  • Feature implementation & coding: Designed and delivered gameplay features and platform functionalities that scaled effectively to support millions of players.
  • DevOps & Release Management: Oversaw the release process, including build management across multiple environments for both testing and production.
  • CI/CD Integration: Implemented and maintained Jenkins pipelines, ensuring automated, reliable, and efficient deployments across platforms.
Project Tech stack:
Unity
Unity3D
JavaScript
PHP
Node.js
React
Senior Full-stack Software Engineer
May 2022 - Nov 20225 months
Project Overview

Developed and optimized cross-platform experiences using Node.js, React.js, JavaScript, and technologies for mobile applications, online multiplayer games for PC, and web with HTML5, achieving a broad global impact.

Responsibilities:
  • Coded and developed features in Unity with C#, React.js with Javascript, and Python for tools, along with PHP for the backend.
  • Managed the release process and DevOps responsibilities using Jenkins pipelines.
  • Handled builds across different environments for testing and releases
  • Implemented artificial intelligence algorithms.
Project Tech stack:
React
PHP
C#
Unity
Python
Jenkins
Jira
Trello
Confluence
Software Engineer
Dec 2019 - Sep 20211 year 8 months
Project Overview

A trivia game packed with luxury and fun! A user can be the protagonist of this ostentatious new experience with thousands of questions to sharpen their minds, show all their knowledge and climb to the most coveted podium.

Responsibilities:
  • Created front-end and back-end features.
  • debugged and resolved the application issues.
  • wrote unit, integration, and e2e tests.
  • integrated with different providers.
  • performed optimization analysis with Unity profiler and Android ADB debugger.
Project Tech stack:
C#
Unity
Unity3D
Kotlin
GitLab
Next.js
Ktor
Lead Engineer (Unity devs)
Jul 2016 - Aug 20215 years 1 month
Project Overview

Shanick was responsible for guiding a team of developers, enhancing product performance, and managing a portfolio of applications. His role combined technical leadership, project management, and strategic planning, ensuring delivery of impactful solutions across Latin America.

Through a mix of technical expertise, team leadership, and strategic planning, he helped the company improve product performance, scale multiple applications, and expand its presence across Latin America’s educational sector.

Responsibilities:
  • Team Leadership & Mentoring: Led and mentored a team of 4 developers, fostering growth, knowledge sharing, and alignment with best engineering practices.
  • Performance Optimization: Applied UniRx and reactive programming paradigms to significantly improve the performance and scalability of products.
  • Business Analytics: Integrated and analyzed business metrics with Amplitude, enabling data-driven insights for product evolution.
  • Project Management: Estimated development times and planned tickets for 12 applications, ensuring realistic timelines and efficient resource allocation.
  • Market Expansion: Coordinated free trial deployments for 30 schools across Latin America, expanding product reach and user feedback channels.
Project Tech stack:
Unity
C#
Unity3D
Python
JavaScript

Education

2021
Videogame Developer
Engineering

Languages

Spanish
Advanced
French
Intermediate
English
Advanced

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