Vladyslav – C#, Unity, Firebase, experts in Lemon.io

Vladyslav

From Croatia (UTC+2)flag

Game Developer|Senior

Vladyslav – C#, Unity, Firebase

Vladyslav is a senior Unity developer with 11+ years of experience shipping mobile, AR, and XR games across iOS, Android, Apple Vision Pro, and Meta Quest. His core stack is Unity and C#, with deep expertise in gameplay architecture, physics-driven systems, Firebase-backed backends, and performance optimization for spatial computing platforms. He's led development teams end to end — from architecture through release — on multiple shipped titles, and brings hands-on experience integrating AI (Unity ML-Agents) into gameplay systems. He's comfortable working directly with founders and product owners in fast-moving startup environments.

11 years of commercial experience in
AI
Entertainment
Gamedev
Simulation software
Gaming software
Main technologies
C#
11.5 years
Unity
11.5 years
Additional skills
Firebase
ARKit
AI
WebGL
AI-assisted coding
Direct hire
Possible
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Experience Highlights

Tech Lead / Senor Unity Developer
Mar 2019 - Jun 20267 years 2 months
Project Overview

A cross-platform AR/XR skateboarding game built in Unity, shipped across iOS, Android, Apple Vision Pro, and Meta Quest as part of a 15-release commercial portfolio. The platform supports live, scalable player systems with reliable cross-device performance, and content can be updated without new builds. Player systems are architected around state machines and physics-driven movement layered on Animator, the backend runs on Firebase with Cloud Functions, and Addressables-based remote content delivery lets new gameplay content roll out post-launch. Location-based play was added via Niantic Lightship Maps integration.

Project gallery:
Portfolio example for Skatrix - AR Mobile & XR Skateboarding Platform by Vladyslav, Tech Lead, Senor Unity Developer
Portfolio example for Skatrix - AR Mobile & XR Skateboarding Platform by Vladyslav, Tech Lead, Senor Unity Developer
Portfolio example for Skatrix - AR Mobile & XR Skateboarding Platform by Vladyslav, Tech Lead, Senor Unity Developer
Responsibilities:
  • Architected the player system around state machines and physics-driven movement integrated with Animator.
  • Designed and built the Firebase Database + Cloud Functions backend architecture.
  • Shipped Addressables with remote content delivery, enabling post-launch content updates without new builds.
  • Integrated Niantic Lightship Maps for location-based gameplay.
  • Profiled and optimized Android and iOS builds for CPU, GPU, and memory usage.
  • Led the cross-functional team and owned production releases across four consecutive product iterations.
Project Tech stack:
Unity
C#
Firebase
Android
iOS
Senior Unity Developer
Jan 2025 - Dec 202511 months
Project Overview

A VR adaptation of the AR skateboarding experience for Meta Quest, built for stable real-time execution and believable AI-driven navigation rather than scripted paths. The gameplay mechanics were ported to Meta Quest with new progression and leveling systems and spatial VR UI, and Unity ML-Agents power AI navigation training for trick execution across dynamic obstacles — balancing ML-driven behavior against deterministic, testable gameplay.

Project gallery:
Portfolio example for Skatrix - Meta Quest Edition by Vladyslav, Senior Unity Developer
Responsibilities:
  • Ported the core AR gameplay loop to Meta Quest VR.
  • Built new progression and leveling systems for the VR context.
  • Integrated Unity ML-Agents to train AI-based navigation for trick execution across dynamic obstacles.
  • Designed spatial VR UI and tuned performance for stable real-time execution.
Project Tech stack:
Unity
C#
Senior Unity Developer
Jul 2024 - Mar 20258 months
Project Overview

An AR platform for real-world localization, using Niantic Lightship VPS to recognize physical locations and anchor interactive AR content to real-world environments. State-driven character systems and responsive AR UI flows support location-aware experiences.

Responsibilities:
  • Integrated Niantic Lightship VPS for real-world localization.
  • Built state-driven character systems for location-aware AR interactions.
  • Designed responsive AR UI workflows.
Project Tech stack:
Unity
C#
Lead Unity Developer
Feb 2023 - Jul 20241 year 5 months
Project Overview

A spatial-computing version of the AR skateboarding game for Apple Vision Pro, adapted from the AR architecture into a native spatial-computing experience without losing responsive gameplay. Navigation and player systems were redesigned for spatial input, with hand-tracking controls and spatial UI, and a replay system records trick and navigation data. The build is optimized for VisionOS hardware constraints with ongoing post-launch updates.

Project gallery:
Portfolio example for Skatrix - VisionOS Edition (Apple Vision Pro) by Vladyslav, Lead Unity Developer
Portfolio example for Skatrix - VisionOS Edition (Apple Vision Pro) by Vladyslav, Lead Unity Developer
Portfolio example for Skatrix - VisionOS Edition (Apple Vision Pro) by Vladyslav, Lead Unity Developer
Responsibilities:
  • Led the architecture port from AR to VisionOS.
  • Redesigned navigation and gameplay systems for spatial computing input.
  • Implemented hand-tracking controls and spatial UI.
  • Built a replay system recording trick and navigation data.
  • Optimized performance for VisionOS hardware and delivered post-launch updates.
Project Tech stack:
Unity
C#
Lead Unity Developer
Feb 2018 - Mar 20191 year 1 month
Project Overview

A commercial match-3 mobile title with full meta-gameplay, economy systems, and live-ops release support across iOS and Android. Progression, economy, IAP, quests, dialogs, and leaderboard systems drive retention and monetization, alongside 3D character behavior and animation pipelines. The title shipped as a store-ready, performance-optimized build across both platforms.

Project gallery:
Portfolio example for BirdsIsle - Match-3 Mobile Game (iOS / Android) by Vladyslav, Lead Unity Developer
Portfolio example for BirdsIsle - Match-3 Mobile Game (iOS / Android) by Vladyslav, Lead Unity Developer
Portfolio example for BirdsIsle - Match-3 Mobile Game (iOS / Android) by Vladyslav, Lead Unity Developer
Responsibilities:
  • Led a meta-gameplay team of 3 developers and a technical artist.
  • Designed the progression, economy, IAP, quest, and leaderboard systems.
  • Built 3D character behavior systems and animation pipelines.
  • Optimized iOS and Android performance for store release.
Project Tech stack:
Unity
C#
Android
iOS
Unity Developer
Jun 2017 - Feb 20188 months
Project Overview

A match-3/city-builder mobile game combining a world map with isometric city-building, editor-driven content tools, async UI flows, social features, and third-party SDK integrations.

Project gallery:
Portfolio example for What a Wonderful World - Match-3 / City Builder by Vladyslav, Unity Developer
Portfolio example for What a Wonderful World - Match-3 / City Builder by Vladyslav, Unity Developer
Responsibilities:
  • Built the world-map and isometric city-builder systems.
  • Developed internal editor tools and async UI systems.
  • Integrated social features and third-party SDKs.
Project Tech stack:
Unity
C#

Education

2012
Special Computer Systems
Master's

Languages

Ukrainian
Advanced
Russian
Advanced
English
Advanced

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