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Yevhen – C#, Unity, Typescript, experts in Lemon.io

Yevhen

From Spain (UTC+2)flag

Game Developer|Senior

Yevhen – C#, Unity, Typescript

Yevhen is a highly skilled and experienced Unity developer who specializes in fast and efficient programming along with innovative problem-solving. He has extensive expertise in game architecture, design patterns, and managing projects under tight deadlines. Yevhen is known for his creative thinking, self-motivation, and excellent collaboration skills, as well as his ability to lead teams effectively. He consistently delivers high-quality and maintainable solutions while quickly adapting to new technologies and project requirements.

22 years of commercial experience in
Gamedev
Dev tools
IDEs
Main technologies
C#
17 years
Unity
13 years
Additional skills
Typescript
.NET
Unity3D
JavaScript
Direct hire
Possible
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Experience Highlights

Software Developer
Mar 2023 - May 20252 years 2 months
Project Overview

Mobile solitaire game developed for a large entertainment corporation. The project involved designing and implementing engaging gameplay mechanics, optimizing performance for mobile devices, and ensuring a smooth user experience. The development included work on both frontend interfaces and backend services to support game logic, scoring, and player progress.

Responsibilities:
  • Developed approximately half of the codebase, including all aspects related to service integration, monetization, A/B testing, and external configuration;
  • Implemented feature and bugfix transfers between different projects within the company, ensuring consistency and reliability across products;
  • Collaborated with other team members to maintain code quality and follow best practices in development;
  • Participated in testing and debugging to deliver stable and efficient features.
Project Tech stack:
Unity3D
C#
Software Developer
Nov 2022 - Feb 20233 months
Project Overview

Unity3D asset designed to create visually appealing and highly performant 3D hexagonal terrains. The project was fully developed using Unity DOTS, leveraging ECS and Job System to optimize performance and scalability. It provides developers with a ready-to-use, efficient solution for procedural terrain generation and rendering in real-time applications and games.

Responsibilities:
  • Designed the overall architecture of the Unity3D asset, ensuring scalability and high performance;
  • Developed the entire codebase from scratch, implementing core functionality and optimizing performance using Unity DOTS (ECS and Job System);
  • Created comprehensive documentation to guide users on installation, usage, and integration of the asset;
  • Designed simple 3D models for the hexagonal terrain to provide visually appealing examples and enhance usability;
  • Prepared and published the asset on the Unity Asset Store, managing packaging, submission, and version updates.
Project Tech stack:
Unity3D
C#
Software Developer & Team Leader
Dec 2020 - Jan 20221 year 1 month
Project Overview

Original puzzle game for mobile, desktop, and browser platforms. Players navigate a chess piece across a game board following standard chess movement rules. Each cell contains a different chess figure, and stepping on a cell transforms the player’s piece into that figure. The goal is to collect all coins on the board without running out of valid moves, requiring careful planning and strategic thinking.

Responsibilities:
  • Designed and implemented core gameplay mechanics, ensuring smooth and engaging player interactions;
  • Developed the complete codebase, including game logic, UI, and cross-platform compatibility for mobile, desktop, and browser;
  • Created and refined visual assets, integrating graphics, animations, and effects to enhance the user experience;
  • Managed a team of 5 specialists (Graphics, Animation, Art, Sound, QA), coordinating tasks, providing guidance, and ensuring timely delivery of high-quality assets and features.
Project Tech stack:
Unity3D
.NET
Software Developer
Jul 2017 - May 20191 year 10 months
Project Overview

A programming framework similar to TypeScript that compiles each module into JavaScript. It allows seamless importing of any JavaScript module as well as its own custom modules. The framework provides specialized syntax for text generation, making it ideal for creating screenplays, novels, e-books, and other narrative content.

Responsibilities:
  • Designed new programming languages, defining syntax, rules, and structures tailored for text generation applications;
  • Developed the entire project, including core logic for creating screenplays, novels, and e-books;
  • Created a Visual Studio Code extension to support the custom language, providing debugging and code assistance;
  • Authored a book on the language with functionality to compile outputs to ePub, HTML, and plain text formats for digital publishing.
Project Tech stack:
Typescript
JavaScript

Languages

Spanish
Pre-intermediate
Russian
Advanced
Ukrainian
Advanced
English
Advanced

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